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San Andreas Unity

We're porting GTA: San Andreas to Unity!

This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas.

Setup Instructions

Before starting the game, create/edit config.user.json inside project folder to specify path to gta.

Also, after building binary, you need to copy 'Data' folder to 'game_name'_Data folder. The script which should do that, doesn't work right now.

In game controls

V - spawn vehicle

P - change pedestrian model

L shift - run

mouse scroll - zoom in/out

TODO list

  • Weapons. Aiming with weapons – aim animation.

  • What else can be imported: ai paths, character spawn info, item pickups, audio,

  • Rigid body character.

  • Airplane.

  • Load map in editor.

  • Async geometry loading.

  • Make everything networked.

  • Animations must be loaded/played by index – because different anim definition groups (man, woman, etc) use different anim names ( walk_civi, woman_walknorm, respectively).

Media

First networking test

First networking test

Basic car physics

Basic car physics

Resources

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We're porting GTA: San Andreas to Unity!

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  • C# 97.3%
  • ShaderLab 2.3%
  • HLSL 0.4%