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Mesh Simplification Algorithm for Unity

  • Mesh Simplification [1]

Demo

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References

  1. Garland, M., & Heckbert, P. S. (1997). Surface simplification using quadric error metrics. Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’97, 209–216. doi:10.1145/258734.258849

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  • C# 100.0%