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MMD4MFaceBlink.cs
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MMD4MFaceBlink.cs
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/**
* MMD4MFaceBlink
* author : udasan
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MMD4MFaceBlink : MonoBehaviour
{
[System.Serializable]
public class BlinkParam {
public string morphName;
public const float minimumWeight = 0.0f;
public const float maximumWeight = 1.0f;
}
public BlinkParam[] blinkParams;
public float closingTime = 0.05f;
public float closedTime = 0.1f;
public float openingTime = 0.05f;
public float minimumInterval = 0.5f;
public float maximumInterval = 8.0f;
public string[] preferredMorphs;
float nextTime_;
enum BlinkState {
Opened,
Closing,
Closed,
Opening
}
BlinkState blinkState_ = BlinkState.Opened;
public bool isBlinking {
get { return blinkState_ != BlinkState.Opened; }
}
MMD4MecanimModel model_;
Dictionary<string, MMD4MecanimModel.Morph> preferredModelMorphDict_ = new Dictionary<string, MMD4MecanimModel.Morph>();
bool isPreferdMorphEnabledCache_;
Dictionary<string, MMD4MecanimMorphHelper> morphHelperDict_ = new Dictionary<string, MMD4MecanimMorphHelper>();
public MMD4MecanimMorphHelper GetMorphHelper (string morphName)
{
MMD4MecanimMorphHelper morphHelper;
morphHelperDict_.TryGetValue(morphName, out morphHelper);
return morphHelper;
}
float GetNextInterval ()
{
return Random.Range(minimumInterval, maximumInterval);
}
void Awake ()
{
model_ = this.GetComponentInChildren<MMD4MecanimModel>();
if (!model_) { return; }
var originalMorphHelperDict = new Dictionary<string, MMD4MecanimMorphHelper>();
foreach (var morphHelper in model_.GetComponents<MMD4MecanimMorphHelper>()) {
originalMorphHelperDict.Add(morphHelper.morphName, morphHelper);
}
foreach (var blinkParam in blinkParams) {
if (morphHelperDict_.ContainsKey(blinkParam.morphName)) { continue; }
MMD4MecanimMorphHelper morphHelper;
originalMorphHelperDict.TryGetValue(blinkParam.morphName, out morphHelper);
if (!morphHelper) {
morphHelper = model_.gameObject.AddComponent<MMD4MecanimMorphHelper>();
morphHelper.morphName = blinkParam.morphName;
}
morphHelperDict_.Add(blinkParam.morphName, morphHelper);
}
}
void Start ()
{
ResetBlinking();
nextTime_ = Time.time + GetNextInterval();
}
void Update ()
{
UpdatePreferredMorphs();
bool isPreferredMorphEnabled = IsPreferredMorphEnabled();
if (isPreferredMorphEnabled) {
if (isPreferredMorphEnabled != isPreferdMorphEnabledCache_) {
ResetBlinking();
}
isPreferdMorphEnabledCache_ = isPreferredMorphEnabled;
return;
} else {
if (isPreferredMorphEnabled != isPreferdMorphEnabledCache_) {
nextTime_ = Time.time + GetNextInterval();
}
isPreferdMorphEnabledCache_ = isPreferredMorphEnabled;
}
switch (blinkState_) {
case BlinkState.Opened : OnOpened(); break;
case BlinkState.Closing : OnClosing(); break;
case BlinkState.Closed : OnClosed(); break;
case BlinkState.Opening : OnOpening(); break;
default : break;
}
}
void OnEnable ()
{
nextTime_ = Time.time + GetNextInterval();
}
void OnDisable ()
{
ResetBlinking();
}
void UpdatePreferredMorphs ()
{
foreach (string morphName in preferredMorphs) {
if (preferredModelMorphDict_.ContainsKey(morphName)) { continue; } // already included
MMD4MecanimModel.Morph modelMorph = model_.GetMorph(morphName);
if (modelMorph == null) { continue; } // not found
preferredModelMorphDict_.Add(morphName, modelMorph);
}
}
bool IsPreferredMorphEnabled ()
{
foreach (var modelMorph in preferredModelMorphDict_.Values) {
if (modelMorph == null) { continue; }
if (modelMorph.weight != 0.0f) { return true; }
}
return false;
}
void OnOpened ()
{
if (Time.time < nextTime_) { return; }
foreach (var blinkParam in blinkParams) {
MMD4MecanimMorphHelper morphHelper = morphHelperDict_[blinkParam.morphName];
morphHelper.morphSpeed = closingTime;
morphHelper.morphWeight = BlinkParam.maximumWeight;
}
nextTime_ = Time.time + closingTime;
blinkState_ = BlinkState.Closing;
}
void OnClosing ()
{
if (Time.time < nextTime_) { return; }
foreach (var morphHelper in morphHelperDict_.Values) {
if (morphHelper.isProcessing) { return; }
}
nextTime_ += closedTime;
blinkState_ = BlinkState.Closed;
}
void OnClosed ()
{
if (Time.time < nextTime_) { return; }
foreach (var blinkParam in blinkParams) {
MMD4MecanimMorphHelper morphHelper = morphHelperDict_[blinkParam.morphName];
morphHelper.morphSpeed = openingTime;
morphHelper.morphWeight = BlinkParam.minimumWeight;
}
nextTime_ = Time.time + openingTime;
blinkState_ = BlinkState.Opening;
}
void OnOpening ()
{
if (Time.time < nextTime_) { return; }
foreach (var morphHelper in morphHelperDict_.Values) {
if (morphHelper.isProcessing) { return; }
}
nextTime_ = Time.time + GetNextInterval();
blinkState_ = BlinkState.Opened;
}
void ResetBlinking ()
{
foreach (var morphHelper in morphHelperDict_.Values) {
morphHelper.morphSpeed = 0.0f;
morphHelper.morphWeight = BlinkParam.minimumWeight;
}
blinkState_ = BlinkState.Opened;
}
}