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BaseIngredientDisplay.cs
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BaseIngredientDisplay.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BaseIngredientDisplay : MonoBehaviour {
public Text textName;
public Image sprite;
public delegate void BaseIngredientDisplayDelegate(BaseIngredient ingredient);
public static event BaseIngredientDisplayDelegate onClick;
public BaseIngredient ingredient;
void Start () {
if (ingredient != null) Prime (ingredient);
}
void Update () {
}
public void Prime(BaseIngredient ingredient) {
this.ingredient = ingredient;
if (ingredient == null) {
if (textName != null)
textName.text = "";
if (sprite != null)
sprite.sprite = null;
return;
}
if (textName != null)
textName.text = ingredient.displayName;
if (sprite != null)
sprite.sprite = ingredient.sprite;
}
public void Click() {
Debug.Log("Clicked " + ingredient.displayName);
if (onClick != null) {
onClick.Invoke(ingredient);
}
else {
Debug.Log ("Nobody was listening to " + ingredient.displayName);
}
}
}