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ARMapRenderer.cs
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ARMapRenderer.cs
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// AntennaRange
//
// ARMapRenderer.cs
//
// Copyright © 2014-2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma warning disable 1591
using KSP;
using System;
using System.Collections.Generic;
using ToadicusTools.Extensions;
using ToadicusTools.DebugTools;
using UnityEngine;
namespace AntennaRange
{
public class ARMapRenderer : MonoBehaviour
{
#if BENCH
private static ulong updateCount = 0u;
private static ulong updateTimer = 0u;
private readonly static RollingAverage averager = new RollingAverage();
private static long twiceAverageTime = long.MaxValue;
#endif
#region Fields
private Dictionary<Guid, LineRenderer> vesselLineRenderers;
// Debug Stuff
#pragma warning disable 649
private System.Diagnostics.Stopwatch timer;
private PooledDebugLogger log;
private long relayStart;
private long start;
#pragma warning restore 649
#pragma warning disable 414
private Color thisColor;
#pragma warning restore 414
#endregion
#region Properties
public LineRenderer this[Guid idx]
{
get
{
LineRenderer lr;
if (!this.vesselLineRenderers.TryGetValue(idx, out lr))
{
GameObject obj = new GameObject();
obj.layer = 31;
lr = obj.AddComponent<LineRenderer>();
lr.material = MapView.OrbitLinesMaterial;
this.vesselLineRenderers[idx] = lr;
return lr;
}
return lr;
}
}
#endregion
#region MonoBehaviour Lifecycle
private void Awake()
{
if (ARConfiguration.PrettyLines)
{
this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
}
#if DEBUG || BENCH
this.timer = new System.Diagnostics.Stopwatch();
#endif
#if DEBUG
this.log = PooledDebugLogger.Get();
#endif
}
private void OnPreCull()
{
if (!HighLogic.LoadedSceneIsFlight || !MapView.MapIsEnabled || !ARConfiguration.PrettyLines)
{
this.Cleanup(!HighLogic.LoadedSceneIsFlight);
return;
}
#if DEBUG || BENCH
timer.Restart();
#endif
try
{
log.Clear();
log.AppendFormat("OnPreCull.\n");
/* @ TODO: Fix
log.AppendFormat("\tMapView: Draw3DLines: {0}\n" +
"\tMapView.MapCamera.camera.fieldOfView: {1}\n" +
"\tMapView.MapCamera.Distance: {2}\n",
MapView.Draw3DLines,
MapView.MapCamera.camera.fieldOfView,
MapView.MapCamera.Distance
);
*/
log.AppendLine("FlightGlobals ready and Vessels list not null.");
IAntennaRelay relay;
for (int i = 0; i < ARFlightController.UsefulRelays.Count; i++)
{
relay = ARFlightController.UsefulRelays[i];
if (relay == null)
{
log.AppendFormat("\n\tGot null relay, skipping");
continue;
}
log.AppendFormat("\n\tDrawing pretty lines for useful relay {0}", relay);
#if DEBUG
start = timer.ElapsedMilliseconds;
#endif
this.SetRelayVertices(relay);
log.AppendFormat("\n\tSet relay vertices for {0} in {1}ms",
relay, timer.ElapsedMilliseconds - start);
}
}
catch (Exception ex)
{
this.LogError("Caught {0}: {1}\n{2}\n", ex.GetType().Name, ex.ToString(), ex.StackTrace.ToString());
this.Cleanup(false);
}
#if DEBUG
finally
{
log.AppendFormat("\n\tOnPreCull finished in {0}ms\n", timer.ElapsedMilliseconds);
log.Print();
}
#endif
#if BENCH
ARMapRenderer.updateCount++;
ARMapRenderer.updateTimer += (ulong)this.timer.ElapsedTicks;
if (ARMapRenderer.updateCount >= (ulong)(8d / Time.smoothDeltaTime))
{
ARMapRenderer.averager.AddItem((double)ARMapRenderer.updateTimer / (double)ARMapRenderer.updateCount);
ARMapRenderer.updateTimer = 0u;
ARMapRenderer.updateCount = 0u;
ARMapRenderer.twiceAverageTime = (long)(ARMapRenderer.averager.Average * 2d);
}
if (this.timer.ElapsedTicks > ARMapRenderer.twiceAverageTime)
{
this.Log("PreCull took significant longer than usual ({0:S3}s vs {1:S3}s)",
(double)this.timer.ElapsedTicks / (double)System.Diagnostics.Stopwatch.Frequency,
ARMapRenderer.averager.Average / (double)System.Diagnostics.Stopwatch.Frequency
);
}
#endif
}
private void OnDestroy()
{
this.Cleanup(true);
this.Log("Destroyed");
}
#endregion
#region Utility
private void SetRelayVertices(IAntennaRelay relay)
{
log.AppendFormat("\n\t\tDrawing line for relay chain starting at {0}.", relay);
if (relay.vessel == null)
{
log.Append("\n\t\tvessel is null, bailing out");
return;
}
LineRenderer renderer = this[relay.vessel.id];
Vector3 start = ScaledSpace.LocalToScaledSpace(relay.vessel.GetWorldPos3D());
float lineWidth;
float d = Screen.height / 2f + 0.01f;
if (MapView.Draw3DLines)
{
lineWidth = 0.00833333333f * MapView.MapCamera.Distance;
}
else
{
lineWidth = 3f;
// TODO: No idea if this substitution is right.
// start = MapView.MapCamera.camera.WorldToScreenPoint(start);
start = PlanetariumCamera.Camera.WorldToScreenPoint(start);
start.z = start.z >= 0f ? d : -d;
}
renderer.SetWidth(lineWidth, lineWidth);
renderer.SetPosition(0, start);
int idx = 0;
#if DEBUG
relayStart = timer.ElapsedMilliseconds;
#endif
Vector3 nextPoint;
renderer.enabled = true;
if (!relay.CanTransmit())
{
thisColor = Color.red;
}
else
{
if (relay.LinkStatus == ConnectionStatus.Optimal)
{
thisColor = Color.green;
}
else
{
thisColor = Color.yellow;
}
}
if (relay.KerbinDirect)
{
nextPoint = ScaledSpace.LocalToScaledSpace(AntennaRelay.Kerbin.position);
}
else
{
if (relay.targetRelay == null || relay.targetRelay.vessel == null)
{
this.LogError(
"SetRelayVertices: relay {0} has null target relay or vessel when not KerbinDirect, bailing out!",
relay
);
renderer.enabled = false;
return;
}
switch (relay.targetRelay.vessel.vesselType)
{
case VesselType.Debris:
case VesselType.Flag:
case VesselType.Unknown:
renderer.enabled = false;
return;
default:
break;
}
nextPoint = ScaledSpace.LocalToScaledSpace(relay.targetRelay.vessel.GetWorldPos3D());
}
renderer.SetColors(thisColor, thisColor);
if (!MapView.Draw3DLines)
{
// TODO: No idea if this substitution is right.
// nextPoint = MapView.MapCamera.camera.WorldToScreenPoint(nextPoint);
nextPoint = PlanetariumCamera.Camera.WorldToScreenPoint(nextPoint);
nextPoint.z = nextPoint.z >= 0f ? d : -d;
}
idx++;
renderer.SetVertexCount(idx + 1);
renderer.SetPosition(idx, nextPoint);
log.AppendFormat("\n\t\t\t...finished segment in {0} ms", timer.ElapsedMilliseconds - relayStart);
}
private void Cleanup(bool freeObjects)
{
if (this.vesselLineRenderers != null && this.vesselLineRenderers.Count > 0)
{
IEnumerator<LineRenderer> enumerator = this.vesselLineRenderers.Values.GetEnumerator();
LineRenderer lineRenderer;
while (enumerator.MoveNext())
{
lineRenderer = enumerator.Current;
if (lineRenderer == null)
{
continue;
}
lineRenderer.enabled = false;
if (freeObjects)
{
GameObject.Destroy(lineRenderer.gameObject);
}
}
if (freeObjects)
{
this.vesselLineRenderers.Clear();
}
}
}
#endregion
}
}