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ARFlightController.cs
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ARFlightController.cs
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// AntennaRange
//
// ARFlightController.cs
//
// Copyright © 2014-2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma warning disable 1591
using KSP;
using KSP.UI.Screens;
using System;
using System.Collections.Generic;
using ToadicusTools.Extensions;
using ToadicusTools.Text;
using ToadicusTools.DebugTools;
using ToadicusTools.Wrappers;
using UnityEngine;
namespace AntennaRange
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
public class ARFlightController : MonoBehaviour
{
#region Static
private static List<IAntennaRelay> usefulRelays;
public static IList<IAntennaRelay> UsefulRelays;
#endregion
#region Fields
private Dictionary<ConnectionStatus, string> toolbarTextures;
private Dictionary<ConnectionStatus, Texture> appLauncherTextures;
private ARMapRenderer mapRenderer;
private IButton toolbarButton;
private ApplicationLauncherButton appLauncherButton;
private PooledDebugLogger log;
private System.Diagnostics.Stopwatch updateTimer;
#endregion
#region Properties
public ConnectionStatus currentConnectionStatus
{
get;
private set;
}
private string currentConnectionTexture
{
get
{
return this.toolbarTextures[this.currentConnectionStatus];
}
}
private Texture currentAppLauncherTexture
{
get
{
return this.appLauncherTextures[this.currentConnectionStatus];
}
}
public ControlTypes currentControlLock
{
get
{
if (this.lockID == string.Empty)
{
return ControlTypes.None;
}
return InputLockManager.GetControlLock(this.lockID);
}
}
public string lockID
{
get;
private set;
}
public ControlTypes lockSet
{
get
{
return ControlTypes.ALL_SHIP_CONTROLS;
}
}
public Vessel vessel
{
get
{
if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
{
return FlightGlobals.ActiveVessel;
}
return null;
}
}
#endregion
#region MonoBehaviour LifeCycle
private void Awake()
{
this.lockID = "ARConnectionRequired";
this.log = PooledDebugLogger.New(this);
this.updateTimer = new System.Diagnostics.Stopwatch();
this.toolbarTextures = new Dictionary<ConnectionStatus, string>();
this.toolbarTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
this.toolbarTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
this.toolbarTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
this.appLauncherTextures = new Dictionary<ConnectionStatus, Texture>();
this.appLauncherTextures[ConnectionStatus.None] =
GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconNoConnection", false);
this.appLauncherTextures[ConnectionStatus.Suboptimal] =
GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconSubOptimal", false);
this.appLauncherTextures[ConnectionStatus.Optimal] =
GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIcon", false);
if (ToolbarManager.ToolbarAvailable && ARConfiguration.UseToolbarIfAvailable)
{
this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
this.toolbarButton.TexturePath = this.toolbarTextures[ConnectionStatus.None];
this.toolbarButton.Text = "AntennaRange";
this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT);
this.toolbarButton.OnClick += (e) => { this.buttonToggle(); };
}
GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
GameEvents.onVesselChange.Add(this.onVesselChange);
usefulRelays = new List<IAntennaRelay>();
UsefulRelays = usefulRelays.AsReadOnly();
}
private void FixedUpdate()
{
this.log.Clear();
VesselCommand availableCommand;
if (ARConfiguration.RequireConnectionForControl && this.vessel != null)
{
availableCommand = this.vessel.CurrentCommand();
}
else
{
availableCommand = VesselCommand.Crew;
}
log.AppendFormat("availableCommand: {0}\n\t" +
"(availableCommand & VesselCommand.Crew) == VesselCommand.Crew: {1}\n\t" +
"(availableCommand & VesselCommand.Probe) == VesselCommand.Probe: {2}\n\t" +
"vessel.HasConnectedRelay(): {3}",
(int)availableCommand,
(availableCommand & VesselCommand.Crew) == VesselCommand.Crew,
(availableCommand & VesselCommand.Probe) == VesselCommand.Probe,
vessel.HasConnectedRelay()
);
// If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
// and the vessel does not have any connected relays...
if (
HighLogic.LoadedSceneIsFlight &&
ARConfiguration.RequireConnectionForControl &&
this.vessel != null &&
this.vessel.vesselType != VesselType.EVA &&
!(
(availableCommand & VesselCommand.Crew) == VesselCommand.Crew ||
(availableCommand & VesselCommand.Probe) == VesselCommand.Probe && vessel.HasConnectedRelay()
))
{
// ...and if the controls are not currently locked...
if (currentControlLock == ControlTypes.None)
{
// ...lock the controls.
InputLockManager.SetControlLock(this.lockSet, this.lockID);
}
}
// ...otherwise, if the controls are locked...
else if (currentControlLock != ControlTypes.None)
{
// ...unlock the controls.
InputLockManager.RemoveControlLock(this.lockID);
}
log.Print();
}
private void Update()
{
if (MapView.MapIsEnabled && this.mapRenderer == null)
{
this.mapRenderer = MapView.MapCamera.gameObject.AddComponent<ARMapRenderer>();
}
if (this.toolbarButton != null)
{
this.toolbarButton.Enabled = MapView.MapIsEnabled;
}
if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
{
this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
this.buttonToggle, this.buttonToggle,
ApplicationLauncher.AppScenes.FLIGHT | ApplicationLauncher.AppScenes.MAPVIEW,
this.appLauncherTextures[ConnectionStatus.None]
);
}
if (!this.updateTimer.IsRunning || this.updateTimer.ElapsedMilliseconds > ARConfiguration.UpdateDelay)
{
this.updateTimer.Restart();
}
else
{
return;
}
this.log.Clear();
this.log.Append("[ARFlightController]: Update");
if (HighLogic.LoadedSceneIsFlight && FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
{
Vessel vessel;
IAntennaRelay relay;
IAntennaRelay bestActiveRelay = null;
IList<IAntennaRelay> activeVesselRelays;
usefulRelays.Clear();
for (int vIdx = 0; vIdx < FlightGlobals.Vessels.Count; vIdx++)
{
vessel = FlightGlobals.Vessels[vIdx];
if (vessel == null || vessel == FlightGlobals.ActiveVessel)
{
continue;
}
switch (vessel.vesselType)
{
case VesselType.Debris:
case VesselType.Flag:
case VesselType.Unknown:
continue;
}
log.AppendFormat("\nFetching best relay for vessel {0}", vessel);
relay = vessel.GetBestRelay();
if (relay != null)
{
log.AppendFormat("\n\tAdding useful relay {0}", relay);
usefulRelays.Add(relay);
}
}
activeVesselRelays = RelayDatabase.Instance[FlightGlobals.ActiveVessel];
if (activeVesselRelays.Count > 0)
{
bestActiveRelay = RelayDatabase.Instance.GetBestVesselRelay(FlightGlobals.ActiveVessel);
log.AppendFormat("\n\tAdding best active vessel relay {0} to usefulRelays", bestActiveRelay);
usefulRelays.Add(bestActiveRelay);
}
log.AppendFormat("\n\tDoing target searches for {0} useful relays", usefulRelays.Count);
for (int uIdx = 0; uIdx < usefulRelays.Count; uIdx++)
{
relay = usefulRelays[uIdx];
if (relay == null)
{
continue;
}
log.AppendFormat("\n\tDoing target search for useful relay {0}", relay);
relay.FindNearestRelay();
relay.RecalculateTransmissionRates();
}
// Very last, find routes for the non-best relays on the active vessel.
for (int rIdx = 0; rIdx < activeVesselRelays.Count; rIdx++)
{
relay = activeVesselRelays[rIdx];
// The best active relay will get checked with the other useful relays later.
if (relay == null || relay == bestActiveRelay)
{
continue;
}
log.AppendFormat("\nFinding nearest relay for active vessel relay {0}", relay);
relay.FindNearestRelay();
relay.RecalculateTransmissionRates();
}
if (this.toolbarButton != null || this.appLauncherButton != null)
{
log.Append("\nChecking active vessel relay status.");
this.currentConnectionStatus = FlightGlobals.ActiveVessel.GetConnectionStatus();
log.AppendFormat("\n\tcurrentConnectionStatus: {0}, setting texture to {1}",
this.currentConnectionStatus, this.currentConnectionTexture);
if (this.toolbarButton != null)
{
this.toolbarButton.TexturePath = this.currentConnectionTexture;
if (this.currentConnectionStatus == ConnectionStatus.None)
{
if (!this.toolbarButton.Important) this.toolbarButton.Important = true;
}
else
{
if (this.toolbarButton.Important) this.toolbarButton.Important = false;
}
}
if (this.appLauncherButton != null)
{
this.appLauncherButton.SetTexture(this.currentAppLauncherTexture);
}
}
}
log.Print(false);
}
private void OnDestroy()
{
InputLockManager.RemoveControlLock(this.lockID);
if (this.mapRenderer != null)
{
GameObject.Destroy(this.mapRenderer);
}
if (this.toolbarButton != null)
{
this.toolbarButton.Destroy();
}
if (this.appLauncherButton != null)
{
ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
this.appLauncherButton = null;
}
GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
GameEvents.onVesselChange.Remove(this.onVesselChange);
print("ARFlightController: Destroyed.");
}
#endregion
private void buttonToggle()
{
if (MapView.MapIsEnabled)
{
ARConfiguration.PrettyLines = !ARConfiguration.PrettyLines;
}
}
#region Event Handlers
private void onSceneChangeRequested(GameScenes scene)
{
print("ARFlightController: Requesting Destruction.");
MonoBehaviour.Destroy(this);
}
private void onVesselChange(Vessel vessel)
{
InputLockManager.RemoveControlLock(this.lockID);
}
#endregion
}
}