/
SafetyMap.cs
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/
SafetyMap.cs
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/*
* Copyright (c) 2007 Philipp Garcia (phil@gotraxx.org)
*
* This file is part of GoTraxx (www.gotraxx.org).
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* This license governs use of the accompanying software. If you use the software, you
* accept this license. If you do not accept the license, do not use the software.
*
* Permission is granted to anyone to use this software for any noncommercial purpose,
* and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that
* you wrote the original software.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. If you bring a patent claim against the original author or any contributor over
* patents that you claim are infringed by the software, your patent license from
* such contributor to the software ends automatically.
*
* 4. This software may not be used in whole, nor in part, to enter any competition
* without written permission from the original author.
*
* 5. This notice may not be removed or altered from any source distribution.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace GoTraxx
{
class SafetyMap
{
protected GoBoard Board;
protected SafetyStatus[] Safety;
public SafetySolverType SafetySolverType;
public SafetyMap(GoBoard goBoard, SafetySolverType pSafetySolverType)
{
Board = goBoard;
Safety = new SafetyStatus[Board.Coord.BoardArea];
SafetySolverType = pSafetySolverType;
Execute();
}
public SafetyStatus this[int index]
{
get
{
return Safety[index];
}
set
{
Safety[index] = value;
}
}
protected void Execute()
{
ISafetySolverInterface lSolver = SafetySolverFactory.CreateFactory(SafetySolverType);
lSolver.Solve(Board, Color.White);
lSolver.UpdateSafetyKnowledge(this);
lSolver.Solve(Board, Color.Black);
lSolver.UpdateSafetyKnowledge(this);
MarkUnsurroundablePoints();
MarkDamePoints();
}
public int CountSafePoints(Color color)
{
int lCount = 0;
foreach (SafetyStatus lSafetyStatus in Safety)
if ((lSafetyStatus.IsAlive) || (lSafetyStatus.IsTerritory))
{
if (color.IsBoth)
lCount++;
else
if (lSafetyStatus.Player == color)
lCount++;
}
else if (lSafetyStatus.IsDead)
{
if (color.IsBoth)
lCount++;
else
if (lSafetyStatus.Player.Opposite == color)
lCount++;
}
return lCount;
}
protected void MarkUnsurroundablePoints()
{
for (int lIndex = 0; lIndex < Board.Coord.BoardArea; lIndex++)
if (Safety[lIndex].IsUndecided)
{
bool[] lFoundAlive = new bool[2];
lFoundAlive[0] = lFoundAlive[1] = false;
foreach (GoCell lGoCell in Board.GetNeighboringCells(lIndex))
if (Safety[lGoCell.Index].IsAlive)
lFoundAlive[lGoCell.Color.ToInteger()] = true;
if (lFoundAlive[0] && lFoundAlive[1])
Safety[lIndex] = new SafetyStatus(SafetyFlag.Unsurroundable);
}
}
protected void MarkDamePoints()
{
for (int lIndex = 0; lIndex < Board.Coord.BoardArea; lIndex++)
if (Safety[lIndex].IsUnsurroundable)
{
bool lDame = true;
foreach (GoCell lGoCell in Board.GetNeighboringCells(lIndex))
if (Safety[lGoCell.Index].IsUndecided)
{
lDame = false;
break;
}
if (lDame)
Safety[lIndex] = new SafetyStatus(SafetyFlag.Dame);
}
}
protected void Update(GoBlockBase goBlock, SafetyFlag safetyFlag)
{
SafetyStatus lSafetyStatus = new SafetyStatus(safetyFlag);
foreach (int lIndex in goBlock.MemberList)
Safety[lIndex] = lSafetyStatus;
}
public void AddAliveBlock(GoBlock goBlock)
{
Update(goBlock, SafetyFlag.Alive | (goBlock.BlockColor.IsBlack ? SafetyFlag.Black : SafetyFlag.White));
}
public void AddAliveBlocks(List<GoBlock> goBlocks)
{
foreach (GoBlock lGoBlock in goBlocks)
AddAliveBlock(lGoBlock);
}
public void AddDeadBlock(GoBlock goBlock)
{
Update(goBlock, SafetyFlag.Dead | (goBlock.BlockColor.IsBlack ? SafetyFlag.Black : SafetyFlag.White));
}
public void AddDeadBlocks(List<GoBlock> goBlocks)
{
foreach (GoBlock lGoBlock in goBlocks)
AddDeadBlock(lGoBlock);
}
public void AddTerritoryBlock(GoEmptyBlock goEmptyBlock, Color color)
{
Update(goEmptyBlock, SafetyFlag.Territory | (color.IsBlack ? SafetyFlag.Black : SafetyFlag.White));
}
public void AddTerritoryBlocks(List<GoEmptyBlock> pGoEmptyBlocks, Color color)
{
foreach (GoEmptyBlock lGoEmptyBlock in pGoEmptyBlocks)
AddTerritoryBlock(lGoEmptyBlock, color);
}
}
}