/
TimeBombController.cs
executable file
·191 lines (177 loc) · 6.71 KB
/
TimeBombController.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TimeBombController : MonoBehaviour {
RockLevelBombHandler bombHandler;
RockLevelTouchHandler touchHandler;
RockLevelMovementChecker movementChecker;
RockLevelInstantiator instantiator;
SoundHandler soundHandler;
List<GameObject> timeBombScreenList;
SpriteRenderer[] timeScreenRenderers, goRenderers;
float alphaIncrease;
bool increaseAlpha, start321Countdown, increaseNumberAlpha, fadeNumbers, startGO, decreaseAllAlpha, startGame, gameStarted, bombsExploding, playSound, timeStampReset;
GameObject timeCountdown1, timeCountdown2, timeCountdown3, instantiatedGO;
SpriteRenderer spriteRenderer1, spriteRenderer2, spriteRenderer3, currentRenderer;
public GameObject go;
float timeStamp, cooldown, fadeTimeStamp, fadeCooldown;
// Use this for initialization
void Start () {
bombHandler = GameObject.Find ("Level Controller").GetComponent<RockLevelBombHandler> ();
touchHandler = GameObject.Find ("Level Controller").GetComponent<RockLevelTouchHandler> ();
movementChecker = GameObject.Find ("Level Controller").GetComponent<RockLevelMovementChecker> ();
soundHandler = GameObject.Find ("Game Manager").GetComponent<SoundHandler> ();
instantiator = GameObject.Find ("Level Controller").GetComponent<RockLevelInstantiator> ();
// timeCountdown1 = GameObject.Find ("Time Countdown 1");
// spriteRenderer1 = timeCountdown1.GetComponent<SpriteRenderer> ();
//
// timeCountdown2 = GameObject.Find ("Time Countdown 2");
// spriteRenderer2 = timeCountdown2.GetComponent<SpriteRenderer> ();
//
// timeCountdown3 = GameObject.Find ("Time Countdown 3");
// spriteRenderer3 = timeCountdown3.GetComponent<SpriteRenderer> ();
//
// timeBombScreenList = new List<GameObject> ();
// timeScreenRenderers = GameObject.Find ("Time Bomb Level Screen").GetComponentsInChildren<SpriteRenderer> ();
// alphaIncrease = .03f;
// increaseAlpha = true;
// cooldown = 1;
// timeStamp = Time.time;
// playSound = true;
timeStamp = Time.time;
cooldown = 1;
}
// Update is called once per frame
void Update () {
if (gameStarted && !timeStampReset && Time.time > timeStamp + cooldown) {
bombHandler.DecreaseAllBombsInList ();
bombHandler.ZeroBombsStillExist ();
timeStamp = Time.time;
}
if (timeStampReset && Time.time > timeStamp + cooldown) {
RockLevelJewelMovement jewelMovement;
timeStamp = Time.time;
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
jewelMovement = instantiator.GetJewelGridGameObject (i, j).GetComponent<RockLevelJewelMovement> ();
if (!jewelMovement.GetBounced ())
return;
}
}
timeStampReset = false;
gameStarted = true;
}
}
// void FixedUpdate () {
// if (increaseAlpha) {
// foreach (SpriteRenderer a in timeScreenRenderers) {
// if ((a.name == "Time Countdown 1" || a.name == "Time Countdown 2" || a.name == "Time Countdown 3")) {
// if (a.color.a <= .24f)
// a.color = new Color (a.color.r, a.color.g, a.color.b, (a.color.a + alphaIncrease));
// }
// if (a.name != "Time Countdown 1" && a.name != "Time Countdown 2" && a.name != "Time Countdown 3")
// a.color = new Color (a.color.r, a.color.g, a.color.b, (a.color.a + alphaIncrease));
// }
// if (timeScreenRenderers[0].color.a >= 1) {
// increaseAlpha = false;
// }GetChild
// }
//
// else if (start321Countdown) {
// if (increaseNumberAlpha)
// IncreaseAlpha (currentRenderer);
// else if (!increaseNumberAlpha)
// DecreaseAlpha (currentRenderer);
// }
//
// else if (fadeNumbers) {
// spriteRenderer1.color = new Color (spriteRenderer1.color.r, spriteRenderer1.color.g, spriteRenderer1.color.b, (spriteRenderer1.color.a - alphaIncrease));
// spriteRenderer2.color = new Color (spriteRenderer2.color.r, spriteRenderer2.color.g, spriteRenderer2.color.b, (spriteRenderer2.color.a - alphaIncrease));
// spriteRenderer3.color = new Color (spriteRenderer3.color.r, spriteRenderer3.color.g, spriteRenderer3.color.b, (spriteRenderer3.color.a - alphaIncrease));
// if (spriteRenderer3.color.a <= 0) {
// fadeNumbers = false;
// startGO = true;
// }
// }
//
// else if (startGO) {
// if (playSound) {
// soundHandler.PlayGO ();
// playSound = false;
// }
// if (instantiatedGO == null) {
// instantiatedGO = (GameObject)Instantiate (go);
// goRenderers = instantiatedGO.GetComponentsInChildren<SpriteRenderer> ();
// GameObject.Find ("Level Controller").GetComponent<RockLevelCheckForMatches> ().SetGameStarted (true);
// }
// foreach (SpriteRenderer a in goRenderers) {
// a.color = new Color (a.color.r, a.color.g, a.color.b, (a.color.a + alphaIncrease));
// }
// if (goRenderers[0].color.a >= 1) {
// startGO = false;
// decreaseAllAlpha = true;
// }
// }
//
// else if (decreaseAllAlpha) {
// foreach (SpriteRenderer a in timeScreenRenderers) {
// a.color = new Color (a.color.r, a.color.g, a.color.b, (a.color.a - alphaIncrease));
// }
// foreach (SpriteRenderer a in goRenderers) {
// a.color = new Color (a.color.r, a.color.g, a.color.b, (a.color.a - alphaIncrease));
// }
// if (goRenderers[0].color.a <= 0) {
// decreaseAllAlpha = false;
// Destroy (GameObject.Find ("Time Bomb Level Screen"));
// Destroy (instantiatedGO);
// gameStarted = true;
// }
// }
//
// }
//
// public void IncreaseAlpha (SpriteRenderer tempSprite) {
// if (playSound) {
// soundHandler.Play321 ();
// playSound = false;
// }
// tempSprite.color = new Color (tempSprite.color.r, tempSprite.color.g, tempSprite.color.b, (tempSprite.color.a + alphaIncrease));
// if (tempSprite.color.a >= 1)
// increaseNumberAlpha = false;
// }
//
// public void DecreaseAlpha (SpriteRenderer tempSprite) {
// tempSprite.color = new Color (tempSprite.color.r, tempSprite.color.g, tempSprite.color.b, (tempSprite.color.a - alphaIncrease));
// if (tempSprite.color.a <= .24) {
// if (currentRenderer.name == "Time Countdown 3")
// currentRenderer = spriteRenderer2;
// else if (currentRenderer.name == "Time Countdown 2")
// currentRenderer = spriteRenderer1;
// else if (currentRenderer.name == "Time Countdown 1") {
// start321Countdown = false;
// fadeNumbers = true;
// }
// playSound = true;
// increaseNumberAlpha = true;
// }
// }
//
// public void Start321Countdown (bool start321Countdown) {
// this.start321Countdown = start321Countdown;
// currentRenderer = spriteRenderer3;
// increaseNumberAlpha = true;
// }
public void SetGameStarted (bool gameStarted) {
this.gameStarted = gameStarted;
}
public bool GetBombsExploding () {
return bombsExploding;
}
public void SetBombsExploding (bool bombsExploding) {
this.bombsExploding = bombsExploding;
}
public void ResetTimestamp () {
gameStarted = false;
timeStampReset = true;
}
}