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C# native implementations of MP3, G729, G711 codecs

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GroovyCodecs

A set of C# native implementations of various audio codecs:

  • An MP3 encoder / decoder, based on LAME and Jump3r.
  • A G.729 encoder / decoder based on libjitsi/Atlassian code.
  • A G.711 encoder / decoder

Released under the LGPL v3.0.

Compiles to a .NET Standard 2.0 DLL and will run on .NET Framework >= 4.6 and .NET Core >= 2.0.

Fully managed code, no external OS dependencies, cross platform.

Not the most polished or optimised code; if you want efficiency you should be using LAME via NAudio or something like that.

Some of the Jump3r java code was converted to C# using the Free Edition of the Java to C# Converter produced by Tangible Software Solutions - https://www.tangiblesoftwaresolutions.com

V0.1.0 (alpha)

  • Functional MP3 encoding
  • A minimal console test app that will convert a wav file to an mp3 file

NOTE: this is still alpha code, and the GroovyMp3.dll interface is likely to change

V0.1.1 (alpha)

  • Added G.711 and G.729 codecs

Example MP3 Decoding

Let's say you have an array of byte (bytes) representing a MP3 file and wants to get the PCM data as an array of float (samples), you can do it like this:

Stream stream = new MemoryStream(bytes);
var decoder = new Mp3Decoder(stream);

float[] samples = new float[decoder.Length * decoder.Channels];
float[] buffer = new float[4096];

int n = 0;
int samplesReturned = 1;
while (samplesReturned > 0)
{
    samplesReturned = decoder.decode(buffer, true);

    for (int i = 0; i < samplesReturned; i++)
    {
        samples[n++] = buffer[i];
    }
}

stream.Dispose();
decoder.close();

From my own test, it seems to be able to get more accurate data tham MP3Sharp or NLayer

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