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Basic framework for all my Unity3D Games

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Unity3D Framework

Basic framework for all my Unity3D games

Work in progress

Will include features like :

  • Buffered input
  • Event based behaviour tree with graphical editor
  • New multithreaded terrain system, supporting mixing multiple rotateable heightmaps
  • Procedural terrain generation
  • Automatic chunk system for terrain and game objects

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Basic framework for all my Unity3D Games

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MIT, Unknown licenses found

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  • C# 95.2%
  • ShaderLab 3.5%
  • HLSL 1.3%