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Main.cs
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Main.cs
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/**
* Copyright 2019 Michael Pollind
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Linq;
using UnityEngine;
namespace TrackEdit
{
public class Main : AbstractMod, IModSettings
{
public static Configuration Configuration;
public string Path
{
get
{
var path = ModManager.Instance.getModEntries().First(x => x.mod == this).path;
return path;
}
}
public override string getName()
{
return "Track Edit 2";
}
public override string getDescription()
{
return "Allows the user to modify track paths";
}
public override string getVersionNumber()
{
return "1.0";
}
public override string getIdentifier()
{
return "TrackEdit_2";
}
public override void onEnabled()
{
base.onEnabled();
Global.NO_TRACKBUILDER_RESTRICTIONS = true;
if (Configuration == null)
{
Configuration = new Configuration();
Configuration.Load();
Configuration.Save();
}
ScriptableSingleton<UIAssetManager>.Instance.trackBuilderWindowGO.gameObject
.AddComponent<TrackEditHandler>();
}
public override void onDisabled()
{
Global.NO_TRACKBUILDER_RESTRICTIONS = false;
Object.Destroy(ScriptableSingleton<UIAssetManager>.Instance.trackBuilderWindowGO.gameObject
.GetComponent<TrackEditHandler>());
}
public void onDrawSettingsUI()
{
Configuration.DrawGui();
}
public void onSettingsOpened()
{
if (Configuration == null)
Configuration = new Configuration();
Configuration.Load();
}
public void onSettingsClosed()
{
Configuration.Save();
}
}
}