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VoiceHCI

Human Computer Interaction (HCI) using voice for Unity.

音声を用いたヒューマンコンピュータインタラクション.

Note;

This work was created for an experimental subject at my university.

この作品は,大学の実験課題のために作成されたものです.

How this work;

You can send an automatically analyzed emotional avatar that uses acoustic spectrum, each other with socket communications.

ソケット通信を用いて,音声情報を解析してアバターを使って表情を送りあうことができます.

How to use;

At first, open "LoginScene.unity" then play. A server must set up the port number. Note that the NAT Portfowarding is not considered in this product. A client must set up the IP Address (or you can input host name) and port number. After a server and client has connected each other, be quiet till 2 seconds left because the VoiceAnalyzer gets initial noises of microphone on that span.

 LoginScene.unityを開き,実行します.サーバ側はポート番号を適切に設定して「Start Server」を押します.クライアント側は接続先IPとポート番号を指定して「Connect」を押します.WANを通す場合,ポート開放を適宜行ってください. 接続後,2秒程度の間,ノイズを拾う期間がありますので,この間はしゃべらないでください.

Reference:

hecomi, “Unity のオーディオの再生・エフェクト・解析周りについてまとめてみた,” [Online]. Available: http://tips.hecomi.com/entry/2014/11/11/021147. [Accessed: 5 6 2016].

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