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	Mono.Dns
	=========

	Mono.Dns provides a fully managed implementation of a simple DNS
	resolver library. The reason for its existence is that, to avoid
	more dependencies, the implementation of the System.Net.Dns
	class in Mono relies on a set of libc functions that are not
	designed to be used asynchrnously.


	How do you use the SimpleResolver class? The interface is similar to
	the System.Net.Sockets.Socket::*Async() methods. There are only
	two entry points:

		-GetHostAddressesAsync ()
		-GetHostEntryAsync ().
	
	An example of using GetHostEntryAsync () follows:

		using System;
		using System.Net;
		using Mono.Net.Dns;
		...
			SimpleResolver r = new SimpleResolver ();
			SimpleResolverEventArgs e = new SimpleResolverEventArgs ();
			e.Completed += OnCompleted;
			e.HostName = s;
			if (!r.GetHostEntryAsync (e)) // Resolved synchronously
				OnCompleted (e, e);
			Console.ReadLine ();
		...

		static void OnCompleted (object sender, SimpleResolverEventArgs e)
		{
			IPHostEntry entry = e.HostEntry;
			if (entry == null) {
				Console.WriteLine ("HostName: {0} Error: {1} {2}",
						e.HostName, e.ResolverError, e.ErrorMessage);
				return;
			}

			if (e.ResolverError != 0)
				Console.WriteLine ("HostName: {0} {1}", e.HostName, e.ResolverError);
			else
				Console.WriteLine ("HostName: {0}", e.HostName);

			if (entry.HostName != null)
				Console.WriteLine ("\tHostName: {0}", entry.HostName);

			foreach (string alias in entry.Aliases)
				Console.WriteLine ("\tAlias: {0}", alias);

			foreach (IPAddress addr in entry.AddressList)
				Console.WriteLine ("\tAddress: {0}", addr);
		}


	Mono.Dns is integrated in Mono's System.dll and can be enabled by
	setting the environment variable MONO_DNS.

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Managed DNS classes and simple resolver

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