Balance of the game can be achieved through ScriptableObjects. Are located on Assets > Scriptable Objects. - GridConfig: handle the grid size - GameInitialStateConfig: how many units are spawned, which units and where. - Units folder: stats of the Units.
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Select any of your units (displayed with alpha at 50%).
- Unselect the unit by clicking on it again.
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Click on any cell within range:
- Movement range: displayed with green color.
- If the cell is occupied and outside the attack range, the unit will not move.
- Attack range: displayed with red color.
- If an enemy is over the cell, the unit selected will apply damage to the enemy.
- Movement range: displayed with green color.
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Once you have moved all your units or skipped your turn, it's time to the CPU to move!
Enjoy!
2019.2.21f1
- Sprites: 0x72 (https://0x72.itch.io/dungeontileset-ii)