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An open-source community rewrite of the game "Yandere Simulator" in C#. 2020 july 4th update (This isn't the leak guys soz.) but you may join discord https://discord.gg/e8RNBBw

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OpenYandere

What is OpenYandere?

OpenYandere is an open-source community rewrite of the game "Yandere Simulator" in C#.

Download

The first download will be available when all the core features have been implemented, however you can build the game yourself.

Building

To build OpenYandere you'll need Unity 2018.1.0b2 and NET 4.6 framework.

Core Features

  1. NPC

    • Talk

      • Show dialogue box.
      • Show the dialogue choices
        • Compliment
          • Increase player's reputation by one point.
        • Gossip
        • Tasks
        • Favor
          • Follow
          • Distract
          • Leave
        • Bye
    • Attack

      • Become a ragdoll.
      • Produce blood pools.
    • Drag

    • Follow a routine.

  2. Inventory

    • Design the user interface.
    • Equip item.
    • Drop item.
  3. Heads-up Display

    • Update the information in the right hand corner.
  4. School Environment

    • Create a basic building using cubes.
    • Have NPCs go to points designated as classes.
  5. Create "senpai".

    • Senpai's aura. When the player enters their screen goes pink.
    • Comments on the behavior of the player.
      • Reacts to the player holding a weapon.

After core features

  1. Determine the traits all rivals share.

    • Create a base rival class.
    • Do unit-testing by using the base rival class to create "Kokona Haruka".
  2. Add saving and loading using XML serialization.

    • Save the game.
    • Load the game.
    • Add user interface.
  3. Add conversational topics.

    • Conversational topics are a game mechanic that determines what types of conversations the player can have with other students.

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An open-source community rewrite of the game "Yandere Simulator" in C#. 2020 july 4th update (This isn't the leak guys soz.) but you may join discord https://discord.gg/e8RNBBw

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  • ShaderLab 56.5%
  • C# 35.5%
  • HLSL 8.0%