/
DabCounter.cs
155 lines (140 loc) · 5.36 KB
/
DabCounter.cs
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using Emgu.CV;
using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace KinectHandTracking
{
class DabCounter
{
bool rightDabFound;
bool leftDabFound;
Skeleton MySkeleton;
Joint rightHand;
Joint leftHand;
Joint rightElbow;
Joint leftElbow;
Joint rightShoulder;
Joint leftShoulder;
public int dabCounter;
private int lastDab;
public DabCounter()
{
rightDabFound = false;
leftDabFound = false;
dabCounter = 0;
}
public void Update(Skeleton skeleton)
{
MySkeleton = skeleton;
rightHand = skeleton.Joints[JointType.HandRight];
leftHand = skeleton.Joints[JointType.HandLeft];
rightElbow = skeleton.Joints[JointType.ElbowRight];
leftElbow = skeleton.Joints[JointType.ElbowLeft];
rightShoulder = skeleton.Joints[JointType.ShoulderRight];
leftShoulder = skeleton.Joints[JointType.ShoulderLeft];
logs();
//After 10s check for left and right dab
int sForTwoDabs = 2;
if((int)(DateTime.Now.ToUniversalTime() - new DateTime(1970, 1, 1)).TotalSeconds - lastDab > sForTwoDabs)
{
leftDabFound = false;
rightDabFound = false;
}
if (!leftDabFound && !rightDabFound)
{
checkingForRightDab();
checkingForLeftDab();
}
else if (leftDabFound)
{
if (checkingForRightDab())
{
leftDabFound = false;
rightDabFound = true;
dabCounter++;
}
}
else if (rightDabFound)
{
if (checkingForLeftDab())
{
leftDabFound = true;
rightDabFound = false;
dabCounter++;
}
}
}
public void Draw(Image<Emgu.CV.Structure.Gray, byte> image)
{
}
private void logs()
{
System.Diagnostics.Debug.WriteLine(lastDab);
/*
System.Diagnostics.Debug.WriteLine(
"Przedramie R= " + XYToDegrees(rightHand.Position, rightElbow.Position) +
" BicepsR= " + XYToDegrees(rightElbow.Position, rightShoulder.Position) +
" PrzedramieL= " + XYToDegrees(leftHand.Position, leftElbow.Position) +
" BicepsL = " + XYToDegrees(leftElbow.Position, leftShoulder.Position));*/
}
private bool checkingForRightDab()
{
bool przedramieR = (XYToDegrees(rightHand.Position, rightElbow.Position) > 290 &&
XYToDegrees(rightHand.Position, rightElbow.Position) <= 355);
bool bicepsR = XYToDegrees(rightElbow.Position, rightShoulder.Position) > 290 &&
XYToDegrees(rightElbow.Position, rightShoulder.Position) < 355;
bool przedramieL = XYToDegrees(leftHand.Position, leftElbow.Position) > 310 &&
XYToDegrees(leftHand.Position, leftElbow.Position) < 360;
bool bicepsL = XYToDegrees(leftElbow.Position, leftShoulder.Position) > 170 &&
XYToDegrees(leftElbow.Position, leftShoulder.Position) < 280;
if(przedramieL && przedramieR && bicepsL && bicepsR)
{
playWow();
rightDabFound = true;
return true;
}
else
{
return false;
}
}
private bool checkingForLeftDab()
{
bool przedramieR = (XYToDegrees(rightHand.Position, rightElbow.Position) > 160 &&
XYToDegrees(rightHand.Position, rightElbow.Position) <= 220);
bool bicepsR = XYToDegrees(rightElbow.Position, rightShoulder.Position) > 0 &&
XYToDegrees(rightElbow.Position, rightShoulder.Position) < 100;
bool przedramieL = XYToDegrees(leftHand.Position, leftElbow.Position) > 160 &&
XYToDegrees(leftHand.Position, leftElbow.Position) < 255;
bool bicepsL = XYToDegrees(leftElbow.Position, leftShoulder.Position) > 150 &&
XYToDegrees(leftElbow.Position, leftShoulder.Position) < 250;
if (przedramieL && przedramieR && bicepsL && bicepsR)
{
playWow();
leftDabFound = true;
return true;
}
else
{
return false;
}
}
private float XYToDegrees(Microsoft.Kinect.SkeletonPoint p, Microsoft.Kinect.SkeletonPoint origin)
{
double deltaX = origin.X - p.X;
double deltaY = (origin.Y - p.Y);
double radAngle = Math.Atan2(deltaY, deltaX);
double degreeAngle = radAngle * 180.0 / Math.PI;
return (float)(180.0 - degreeAngle);
}
private void playWow()
{
System.Media.SoundPlayer player = new System.Media.SoundPlayer(@"F:\Pro\KinectTracking\wow.wav");
player.Play();
lastDab = (int)(DateTime.Now.ToUniversalTime() - new DateTime(1970, 1, 1)).TotalSeconds;
}
}
}