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warning: THIS CODE SUCKS

Releases are here:

https://github.com/mike309game/DeltaHATE_GUI/releases

https://github.com/mike309game/DeltaHATE_GUI/releases

https://github.com/mike309game/DeltaHATE_GUI/releases

https://github.com/mike309game/DeltaHATE_GUI/releases

DeltaHATE GUI version

Yet another Deltarune corruptor! (that can corrupt other GameMaker Studio games too!)

This is basically this script from UndertaleModTool but portted as an standalone program with options.

The only problem is that it doesn't really have a "power meter" so you'll always get the max chaos.

##IMPORTANT In case you get softlocked in a part of the game even when shuffling the game many times, you'd probably want to use a clean data.win of the game to progress beyond that part.

(and I'd really appreciate if you contacted me on Discord and reported the softlock to me and I'll see what I can do.)

TODO (there's some more in the TODO.txt file in the release)

-=DELTARUNE

-Background shuffle in unstable mode

-Remove background images in sprite list

-alright turns out unstable shuffle really is unstable (this is the exact part which i saw in a video that the game softlocked). I really need to do something about this since unstable shuffle is the default option.

-=GLOBAL

-POWER METER

-Keeps running after closing, really need a fix to that

-Add an customizable sprite exception for both modes

-Add an exception for font graphics in stable mode (they're just too big and just fills up the screen in the game)

-Put the "deltahate_logo.png" file inside the exe

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GUI version of kryzs_h's DeltaHATE script.

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