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[WIP] Derived from spacepuppy-unity-framework-3.0 persistence layer with added functionality of persisting components' state and game objects added to the scene in the Editor.

mifozski/unity-serialization

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unity-serialization

[WIP] Derived from spacepuppy-unity-framework-3.0 persistence layer with added functionality of persisting object components and game objects added to the scene in the Editor.

Unity components currently supported:

  • Rigidbody - (velocity and angularVelocity)
  • Animator (current state on every layer and its normalized time)
  • Light
  • User scripts

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[WIP] Derived from spacepuppy-unity-framework-3.0 persistence layer with added functionality of persisting components' state and game objects added to the scene in the Editor.

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