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Tempo Run

Tempo Run

Tempo Run is a game developed for the CS 4263 Video Game Class at LSU during the Spring 2016 semester. It incorporates a remix theme, where two games/game mechanics are "remixed" together into one single game.

Current features

Primary level:

  • Platform with randomly generated powerups.
  • Powerups that manipulate sound and player speed.
  • Cassette pickups which add to the players score.
  • Functional jumping and falling mechanics.
  • Themed blocks and background.
  • Player progress and current cassette pickups HUD.
  • Jetpack mechanics and HUD.
  • Highscore board in the works.

Tutorial level:

  • Green, red, blue block powerups showcased.
  • Green, red, blue floating powerups showcased.
  • Jump mechanism showcased.
  • Cassettes showcased.
  • Tutorial text in the works.

Menus:

  • Start menu.
  • Level select menu (with infinite expandibility)
  • Death menu with respawn countdown.

Artwork:

  • Player skin and animation.
  • Block skins.
  • Level background.
  • Polygonal arcade in menus.

Contributors

  • Mohammad Firdausi - Team Lead/Lead Programmer
  • Turner Davis - UI Programmer/Level Design
  • Will Jones - Game Mechanics Programmer/Level Design
  • Kyle Moise - Game Mechanics Programmer/Level Design
  • Denisse Mesias - Lead Artist

Requirements

  • Unity 5.0 or newer. This project will be developed with the latest versions of Unity.

About

Remix game for CS 4263 Video Game Design during Spring 2016 @ LSU

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