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Awareness of one’s surroundings is an extremely important tool for video gamers when they try to tackle the challenges of virtual environments. Video games typically allow the user to interact with a physical environment, but when game environments become very large, they often require some sort of map to navigate. Traditionally these maps are visual representations of the game environment, using visual cues to indicate important items like the location of the player’s goal. We design a map which uses audio cues, instead of visual cues, to help players recognize what’s around them, and where they are in the game environment

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A Musical Approach Towards Spatial Awareness

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