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Lupus Game Engine

Lupus Engine (Previously known as Orion+#) started as a project to convert Orion+ to c# just to see how fast I could do it. I succeeded in about 4 days though it was quite unstable. After a lot of work the engine is starting to become stable and useable! I Have fixed many bugs while also intoducing many new features and improvements!

Current Features: Event System - Adjustable Resolution - Lots of Bug Fixes - Housing System - Auto Tiles, Normal and Animated - Knock-back and screen-shake on Critical hit - Projectiles - Party - Trading - Emotes - NPC Stat generator - Support for Boss's - GUI Drawn to screen, including chat - Gather Skills which level up - Adjustments to Npc Drops - Instanced Maps - Randomized Items - Day/Night cycle - Lighting system - Light sizes - Light Flickering - Brightness Value for Indoors (Dark houses and caves and so on) - Dynamic Lighting system with Shadows - Dynamic Lighting rendered in Editor - New Server Commands - Working Weather - Procedural Random Maps - Quest System - Toggleable Auto Attack - Crafting System - Global Experience Multiplier - Multiple Characters per account - Pets - Pet Evolve - Cached Maps for huge performance boosts on the client - Up to 300+ fps -

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Lupus is a 2d ORPG Engine written in c# (Formerly known as Orion+#)

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  • C# 100.0%