This is a modification for Kerbal Space Program, that creates some diversity on the otherwise static planets.
When a savegame is loaded, this mod loads and changes some parameters of the planets, for example the noise functions that are used to generate the terrain. The new parameters are calculated from a static seed that is assigned to your savegame upon creation.
When you load a savegame the first time with Planetary Diversity installed, it will lock down for some time. This happens because in KSP, every planet needs a low-res representation for higher distances. Building this low-res version is quite expensive, thats why it is done once and then gets cached inside of your savegame folder. When finished, your game should unlock and you should be able to explore a slightly different solar system.
- Terrain noise seeds
- Planet names (thanks Sigma!)
- Gasplanet colors
- It toggles atmospheres (adds atmospheres to bodies without one or removes an existing atmosphere)
- Atmospheric pressure and temperature
- Orbital parameters
Due to the modularity of Planetary Diversity, other people can write custom tweaks for it and ship them independently.
Don't worry, all tweaks can be disabled seperately. Just open GameData/PlanetaryDiversity/Config/{config name}.cfg (for custom tweaks please ask the respective modder) and set everything you don't want to false
Planetary Diversity is licensed under the Terms of the MIT License
Copyright (c) Dorian Stoll (StollD / Thomas P.) 2017
Files in the ProceduralNameGenerator folder are covered by an MIT license:
Copyright (c) 2015 Dave Carlile
Original code available from here: