- Create voxel model by using MagicaVoxel.
- Export
.obj
and.png
(texture) file for Blender.
- Export
- Configure armature by using Blender.
- Import
.obj
and map the model and bones. - Export
.fbx
file to use it in Unity.
- Import
- Make the model usable in VRChat in Unity.
- Import
.fbx
file. - You need to import and map texture
.png
file with the model.
- Import
ktsn/BakenekoVoxel
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Bakeneko voxel model
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