- Server: Opensimulator
- Client: Unity3D
- OpenMetaverse
- Script Language: C#
Demo video (http://v.youku.com/v_show/id_XNTY2MzAyODY4.html)
on Windows
on Android
OpenSimulator is an open source multi-platform, multi-user 3D application server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the Hypergrid) to allow users to visit other OpenSimulator installations across the web from an account on a 'home' OpenSimulator installation.
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Getting started with UnityOpenSimClient are as follows:
- Checkout the source:
git clone git://github.com/justasabc/UnityOpenSimClient.git
. - Start Opensimulator server.
- Open Assets/login.unity with Unity3D.
- cqarthur: https://github.com/cqarthur
- justasabc: https://github.com/justasabc