by: Eugene Goh, Matt Goldhaber, Jon Wiedmann, Austin Yarger
You need 1~4 players
In Unity:
Open up “Title” scene -> Hit Play
In Build:
Open application
You can download the zip builds here
Or you can play the online version here (Note: Web build will have reduced performance and graphics)
You can also clone it from GitHub, and build it yourself. To clone:
To build:
File > Choose Target Platform > Choose Architecture > Build > Have fun
4 Main scenes
- Title - Title Screen
- TutorialCutscene - Intro CutScene when entering main Scene
- MattScene - The main scene of game (playable scene)
- Credits - The credit scene
You can play on Mac, Windows or Linux. The default build from GitHub is for Mac (Quality: Reasonable), located inside the Build directory.
- Minimum system requirement * Mac OS 10.6 and above OR Windows XP with SP2 and above * Intel Core Duo * NVIDIA GeForce GT 330M and above * Wireless connection * 2 GB Ram * At least 200MB for the game build, 3GB for Unity github build * Mouse and Keyboard * 4 Players
- Recommended system requirement * Mac OS 10.8 or Windows 7 with SP1 * 2.1 GHz Intel Core i5 * Intel HD Graphics 3000 512MB * Wireless Connection * 4 GB Ram * PS3 Controllers with USB Cable
- PS3 * Fire - R1 * Punch - Right Joystick Button * Movement - Left Joystick * Camera Control - Right Joystick * Switch inventory - L2 (left), R2 (right) * Use item - L1
- Mouse and Keyboard * Fire - Left Mouse Click * Punch - Shift * Movement - W (up), A (left), S (down), R (right) * Camera Control - Mouse Movement * Switch inventory - Q (left), E (right) * Use item - Backspace/Delete
- Basic (Unlimited) * Fireball (Two Players can use)
Shoot fireball which then applies AOE damage over time effect where it lands
* Ice Blast
Shoot Ice Ball which damages and slows affected enemy
* Forcefield
Provide a small haven for your teammates for a short duration
- Pickup (Limited Use)
- Fireball
Same as Basic ability but has 1 charge
* Wind
Create wind around your player which will damage nearby enemies
* Arc
Create a connection with the closest teammate. Any enemies hit by the connection will be damaged.
To turn on Data Logging Mode:
Enable Logger script on the “HudCamera” in the hierarchy of MattScene.
If a player’s name is “Jeremy Gibson” or “Isaiah Hines”, the wizard in the fountain will have their respective face. Some of the talking text will change accordingly as well.
- Rain AI by Rival Theory - Navigation and Behavior Tree editor
- InControl by pbhogan on GitHub - Cross Platform control synchronization with multiple controller types
- Photon Unity Networking Free by Exit Games - Networking API
- Skeletons Pack by bisaniyehocam - 3 Skeleton Models with animations
- Maze element Ice Golem by Andres Olivella - Ice Golem Model with animations
- Medieval Buildings Collection by 3DLOOM - Medieval Style Buildings in level
- Dead Tower Scene by bisaniyehocam
- module ancient pillars
- spells sounds by p0ss
- slight screams by Iwan Gabovitch
- jump landing sound by MentalSanityOff
- jrpg OST by avgvst
- Essential Game Audio by Ove Melaa
- monster RPG
- quotes
- pain sounds
- TailWhip
- Game Over Song
- Freeze Spell Collision
- Battle Music v1
- Battle Music v2
- Freeze Spell
- Health Potion by Clint Bellanger
- open book
- Fire
- Spell icons
- PS square
- Spell Set icons
- ceptor
- chair
- Stone Textures Pack v1.00
- Wood Fence
- Deluxe Primitives (Used with author's consent)
- RealSky v1.4.1 (Used with author's consent)
- Basic Packages from Unity - (Water(basic), Terrain, Light Flares, Particles etc, no URL)