I currently don't have a fancy name for it; deal with it.
If you would like to help with the project: Add/Send me a message on skype (Username is 'woahitsjustin') or join irc.pwnage.me #chat and mention 'dv90'.
This project was started on: August 18th, 2011.
- Basic World Manager / World / Chunk / Block Implementations
- Generates basic flat chunks (Grass -> Dirt -> Bedrock)
- Players can place and break blocks (No item drops yet)
- Basic chat implemented (No commands yet)
- Saves/Loads worlds to and from file (Separate format from mcregion)
- ~Entity support (Both player and item entities)
- Commands (Chat + Console + WebUI [Later])
- More item/block types (Currently only supports 0-7 [Air-Bedrock])
- ~Complete protocol implementation
- Spawn protection
- ~Load chunks as players move
- ~Spam/overflow protection
- ~Fly/Speedhack protection (allow with config file)
- Configuration file
- Water/Lava/Fire spread and other tick-based operations (Time)
'~' Symbol denotes features currently in the process of being implemented.
- Fast and complete world generation based on selectable (and customizable) world generators
- Load worlds from official Minecraft server world files (mcregion)
- Simple yet powerful plugin system with support for multiple types of plugins (languages); eg. .NET (dll), Java (jar) + Loadable scripts (+ easy reloading/editing for developers)
- Multi-World support and commands for creating/managing worlds on-the-fly
- Multi-Server support; link servers together, across worlds
- Built-In permissions/group system for players
- Built-In grief prevention, block (Chest/Door/Etc.) protection, regions
- Automatic updater to keep the server running the latest version; update without shutting down server, and disconnecting players
- Full web interface for managing the server online
- Integrated multi-server IRC supporty
- Link Nether world to normal worlds through bedrock lower layer: Players can fall through the "void" and appear in the Nether.
- Toggable global/region PVP
- Complete biome/world managment API (Commands and Web UI); Change biomes instantly and with ease, quickly regenerate chunks, and even entire worlds, without disconnecting players
- Built-In inventory editing for server administrators through commands and the Web UI
- Full multi-platform support via Mono
- A simple and full featured console for direct server control, as well as remote console access with an RCON-like service.
- Easily add custom blocks to the game to support client mods not normally usable on SMP servers
- An easy to use and understand web API for fetching real-time statistics (Server load, CPU, RAM, Player list/count, etc.)
- Built-In full featured ajax chat system for the Web UI.
- Full Bukkit plugin support