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I have created a NavMesh for my game and implemented navigation and pathfinding using A* algorithm. This model also uses dynamic obstacle avoidance so as to avoid crashing of two objects while moving.

jayu3773/Navigation-and-Pathfinding-in-Unity3D

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I have created a NavMesh for my game and implemented navigation and pathfinding using A* algorithm. This model also uses dynamic obstacle avoidance so as to avoid crashing of two objects while moving.

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