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firstrock.cs
72 lines (65 loc) · 3 KB
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firstrock.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class firstrock : MonoBehaviour
{
public playerCon player;
void Update()
{
if (GetComponentInChildren<Transform>() != null)
{
GetComponentInChildren<Transform>().position = transform.position;
}
}
void OnTriggerEnter(Collider collision)
{
if (collision.tag == "pot")
{
GetComponent<Rigidbody>().isKinematic = true;
player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerCon>();
collision.transform.parent = transform;
player.grabedenemy = collision.gameObject;
player.reverse = -1;
player.fasterAtStart = -.5f;
collision.gameObject.GetComponent<Rigidbody>().isKinematic = true;
collision.tag = "item";
}
if (collision.tag == "enemy")
{
GetComponent<Rigidbody>().isKinematic = true;
player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerCon>();
collision.transform.parent = transform;
player.grabedenemy = collision.gameObject;
player.reverse = -1;
player.fasterAtStart = -.5f;
collision.gameObject.GetComponent<Rigidbody>().isKinematic = true;
collision.GetComponent<Animator>().SetBool("grabbed",true);
collision.gameObject.transform.LookAt(player.transform, Vector3.up);
collision.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
collision.GetComponent<zombieEnemy>().trueonRagdoll();
collision.GetComponent<zombieEnemy>().noGravity();
collision.GetComponent<zombieEnemy>().ragdolled = true;
collision.GetComponent<zombieEnemy>().centerOfMass.GetComponent<Rigidbody>().isKinematic = true;
collision.tag = "item";
}
if (collision.tag == "robot")
{
GetComponent<Rigidbody>().isKinematic = true;
player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerCon>();
collision.transform.parent = transform;
player.grabedenemy = collision.gameObject;
player.reverse = -1;
player.fasterAtStart = -.5f;
collision.gameObject.GetComponent<Rigidbody>().isKinematic = true;
collision.gameObject.transform.LookAt(player.transform, Vector3.up);
collision.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
collision.GetComponent<robot>().trueonRagdoll();
collision.GetComponent<Rigidbody>().useGravity = false;
collision.GetComponent<robot>().ragdolled = true;
collision.GetComponent<robot>().breakcube();
collision.GetComponent<robot>().centerofmass.GetComponent<Rigidbody>().isKinematic = true;
collision.GetComponent<robot>().noGravity();
collision.tag = "itemr";
}
}
}