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AIE_Kataklizma

They did the Monster Smash, wa-ooo...

Technical Design

  • Unity Meshes should be in a child node under the object node.

Character

  • Melee, Ranged and AoE attacks (with cooldown, duration, damage variables)
  • Move (oriented with camera)
  • Dash (oriented with camera) *(Suggest: half-second charge-up time to allow player to cancel by moving character or re-align by moving camera)
  • Jump

Camera

  • Third-person, rotates around player character (camera "Target")

Levelling

Tank

  • Navmesh patrols
  • Turret and Barrel rotates and elevates to tank target
  • Machine-gun and Cannon attacks

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Languages

  • C# 50.7%
  • ShaderLab 37.7%
  • HLSL 10.4%
  • JavaScript 1.2%