They did the Monster Smash, wa-ooo...
- Unity Meshes should be in a child node under the object node.
- Melee, Ranged and AoE attacks (with cooldown, duration, damage variables)
- Move (oriented with camera)
- Dash (oriented with camera) *(Suggest: half-second charge-up time to allow player to cancel by moving character or re-align by moving camera)
- Jump
- Third-person, rotates around player character (camera "Target")
- Navmesh patrols
- Turret and Barrel rotates and elevates to tank target
- Machine-gun and Cannon attacks