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ResourceDesigner

This is a graphic editor primarily intended to be used with the GuSprites library for ZX Basic. It can also be used to generate graphics for other systems used in ZX Basic, as custom UDG's or other type of graphic library that uses sprites defined as byte arrays.

UI screenshot

It includes some nifty features like:

  • Precompute shifted sprites. Useful for programs that use static sprite sets, this will reduce the memory footprint of the GuSprites library.
  • Plugin system. The designer exposes a plugin system that allows anyone to extend the editor easily.
  • Image Import. Convert images to pixel data (without color), based on pixel luminancy.
  • Generate random objects. Who knows what can be generated... xD

This is the first public release, expect bugs ;) Documentation will be implemented in some weeks, meanwhile if you need any info feel free to contact me.

Happy coding!

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