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Kinect Controls

This project contains some Kinect user controls you can integrate and use into your own applications. Oh, and it's amazingly easy!

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Kinect cursor control

Image

Kinect Cursor control displays a hand icon that follows the movements of the user's hands. It is a vector shape (no bitmap images used), so you can scale, resize, or change its colors within your code.

Using the code

  • Build the project

  • Add a reference to the KinectControls library

  • Import the user controls into your XAML code using the following line of code

    xmlns:Controls="clr-namespace:KinectControls;assembly=KinectControls"

  • You can now use the controls as follows:

XAML

<Controls:KinectCursor x:Name="cursor" Width="100" Height="100" />

Need a different color? Here you are:

<Controls:KinectCursor x:Name="cursor" Width="100" Height="100" Fill="Blue" />

C-Sharp

// Select the hand closer to the sensor.
var activeHand = handRight.Position.Z <= handLeft.Position.Z ? handRight : handLeft;

// Get the hand's position relatively to the color image.
var position = _sensor.CoordinateMapper.MapSkeletonPointToColorPoint(
                                        activeHand.Position,
                                        ColorImageFormat.RgbResolution640x480Fps30);

// Flip the cursor to match the active hand and update its position.
cursor.Flip(activeHand);                            
cursor.Update(position);

That's it, folks! You now have a cursor control that follows the active hand of a user.

Credits

License

You are free to use these libraries in personal and commercial projects by clearly attributing their original author. Licensed under MIT License.

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Kinect user controls for your applications

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