guilhermetoda/unity-assignment-vfs
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
############################### # VFS - Vancouver Film School # ############################### Unity 2 (C#) - Assignment I Guilherme Toda 1) Clamp the Move Speed - Script: PlayerController.cs (from line #135) 2) Clamp Camera Rotation - Script: PlayerController.cs (from line #87) - New Features When the AI has a Health Lower than 1/3 of his MaxHealth (The initial health). The AI will shoot a Bomb that will explode and generates 180 little bullets, after that, the AI will run (increasing the speed 5 times) to the "HealPost" to heal. When the AI hits 100% of his health, the AI will return to the Idle state and or find an Outpost to capture or an enemy to attack. New AI States: Moving To Heal (AIController.cs:109) Healing (AIController.cs:125) New Classes: CrazyBomb.cs (Class that Instantiate the little bullets) Bullet.cs (Little bullet class, that class, checks if a bullet hits an AIUnit and take damage from) Healpost.cs (Class responsible for heal the Unit every SECOND, NOT every FRAME) Important New Functions: LookForHealPost (AIController.cs:201) CheckingIfHealthIsLow (AIController.cs:168) Healing to the AIUnit (AIUnit.cs:111) ShootCrazyBomb (AIUnit.cs:85)
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published