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ACEmulator Core Server

Build status: Windows CI

ACEmulator is a custom, completely from-scratch open source server implementation for Asheron's Call built on C#

  • MySQL and MariaDB are used as the database engine.
  • Latest client supported.
  • Currently intended for developers that wish to contribute to the ACEmulator project.

Disclaimer

This project is for educational and non-commerical purposes only, use of the game client is for interoperability with the emulated server.

  • Asheron's Call is a registered trademark of Turbine, Inc. and WB Games Inc.
  • ACEmulator is not associated or affiliated in any way with Turbine, Inc. or WB Games Inc.

Recommended Tools

Getting Started

For a more detailed installation process, please see this excellent write up by "Immortus"

  • Install MySQL (MariaDB is preferred, but either will work)
  • Create three databases named ace_auth, ace_shard, and ace_world.
  • Load AuthenticationBase.sql, ShardBase.sql, and WorldBase.sql for their respective databases.
  • Load all incremental SQL updates found in the Database\Updates\Authentication sub directory in the order of oldest to newest.
  • Load all incremental SQL updates found in the Database\Updates\Shard sub directory in the order of oldest to newest.
  • Download from ACE-World the latest release of world data, extract and load into your ace_world database.
  • Load all incremental SQL updates found in the Database\Updates\World sub directory in the order of oldest to newest.
  • Copy Config.json.example to Config.json and modify database settings, such as your database password.
  • Build and run ACE.
  • Create your first account as an admin at the prompt - accountcreate testaccount testpassword 5
  • Launch AC - acclient.exe -a testaccount -h 127.0.0.1:9000 -glsticketdirect testpassword

Contributions

  • Contributions in the form of issues and pull requests are welcomed and encouraged.
  • The preferred way to contribute is to fork the repo and submit a pull request on GitHub.
  • Code style information can be found on the Wiki.

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

Bug Reports

  • Please use the issue tracker provided by GitHub to send us bug reports.
  • You may also submit bug reports to the ACEmu Forums.

Contact

FAQ

1. StyleCop.MSBuild.targets not found

  • Problem

When opening the solution, you get a "The imported project "{project path}\ACE\Source\packages\StyleCop.MSBuild.5.0.0-beta01\build\StyleCop.MSBuild.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk" error.

  • Solution

Right click "Solution 'ACE'" in the Solution Explorer and select "Restore Nuget Packages". After it restores, right click "ACE (load failed)" and select "Reload Project."

2. My PR failed because AppVeyor timed out - "Build execution time has reached the maximum allowed time for your plan (60 minutes)."

  • Problem

When you submit a PR, we have automation in place that automatically kicks off a build in AppVeyor. These builds sometimes time out. The most common cause is because a Debug.Assert statement was hit that popped up a UI dialog on AppVeyor. However, because it's just running a command line tool, there's no way to click the popup. Even worse, there's now way for you to even see what it says.

  • Solution:
  1. Right click your solution in Visual Studio, select "Rebuild Solution" and make sure there are no compliation errors.
  2. Installed with Visual Studio 2015 is "Developer Command Prompt for VS2015". Open it up, and change to your "ACE\Source" directory.
  3. Run the following command and you'll be able to see the popup triggering the build failure.
    vstest.console /inIsolation "ACE.Tests\bin\x64\Debug\ACE.Tests.dll" /Platform:x64

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