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Saga 2020

A game prototype, currently in the form of a Mega Man X fangame.

Major changes to the Mega Man X formula

  1. Full range of aim instead of only shooting forward.
  2. projectiles collide with walls
  3. Enemies respawn at logical locations. Not arbitrary static points.
  4. no instant-death spikes or bottomless pits
  5. Replace teleportation with airdrop from chopper
  6. Arbitrary ground and wall angles
  7. Avoid button-mashing with hold-to-fire. This is to save wear-and-tear on game controller triggers, and mouse buttons.

todo

  • finish this readme
  • add build requirements, steps; Unity version info; list plugins and packages
  • explain use of git submodules, why not using unity package manager (to allow removal of VR and XR)
  • explain use of git lfs
  • copyright acknowledgements
  • add image
  • add some idea of when this will be done

Install Git LFS Unity packages: Input System

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