A game prototype, currently in the form of a Mega Man X fangame.
- Full range of aim instead of only shooting forward.
- projectiles collide with walls
- Enemies respawn at logical locations. Not arbitrary static points.
- no instant-death spikes or bottomless pits
- Replace teleportation with airdrop from chopper
- Arbitrary ground and wall angles
- Avoid button-mashing with hold-to-fire. This is to save wear-and-tear on game controller triggers, and mouse buttons.
- finish this readme
- add build requirements, steps; Unity version info; list plugins and packages
- explain use of git submodules, why not using unity package manager (to allow removal of VR and XR)
- explain use of git lfs
- copyright acknowledgements
- add image
- add some idea of when this will be done
Install Git LFS Unity packages: Input System