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This is a playground project where I tested out different prototypes and game ideas.

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UnityPlayground

This is a playground project where I tested out different prototype and game ideas.

Procedural Level Generation

Infinite rooms connected to each other as the player traverse through them.

Infinite terrain generation using Marching Cube, compute shaders, and support LOD.

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This is a playground project where I tested out different prototypes and game ideas.

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