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UnityTile3D

Simple 3D Tile Editor. Contributions Welcome!

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Todo

  • Improve Palette / Painting tools, particularily with rotation / flipping
  • Add Slopes, or perhaps variations on the kinds of "blocks" you can place
  • Look into using Sprites since Unity seems to have a way to split up a texture automatically already
  • Separate into multiple meshes as the terrain grows (probably create child gameplay objects?)
  • Optimizations (ex. don't rebuild the collision mesh if we're just painting, etc)
  • Add Undo / Redo

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Simple 3D Tile Editor

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  • C# 100.0%