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Total Autobudget (mod for Cities Skylines)

This mod enables budget autotuning for most of your city’s services.

The goal of this mod is to optimize the city budget, prevent blackouts or water outages due to production fluctuations, set target values for some services (such as education), and reduce the player’s burden of budget micromanagement. Also it is very helpful if you are playing at hard difficulty settings, such as vanilla hard mod or zenya’s difficulty tuning mod.

Autobudget target services:

  • Electricity
  • Water, Sewage, and Heating
  • Garbage
  • Healthcare and Deathcare
  • Education
  • Police
  • Fire service and Disaster response
  • Road maintenance and Snow dumps
  • Taxi

How to enable or disable autobudget?

  • In the mod options.
  • In the budget tab of the economy panel. There are checkboxes near every autotunable items.
  • In case you manually move a budget item slider, the autobudget for this item will be automatically disabled.

All settings are stored in your game save file, so you can use different settings for each game.

Detailed autobudget options

Electricity

Buffer
Set how much electricity production should exceed electricity consumption (in percentage). 3% or more is usually enough to avoid blackouts. 1%-2% is good to decrease electricity expenses but this may cause short-time blackouts in some parts of your city.

Maximum budget
Set the maximum value of electricity budget. 130-140% is good only for very small towns, 120-125% is recommended if you have two or more power stations.

Autopause when budget is too high
When the electricity autobudget raises up to the maximum value, the game will automatically pause and switch to the electricity info view mode. You can unpause game and continue playing ignoring lack of electricity - the game will not autopause any more until the autobudget drops and raises again.

Note
Electricity autobudget will not work properly if you have two or more separate areas in your city. Connect the separated areas with power lines or disable electricity autobudget in this case.

Water, Sewage, and Heating

Buffer
Set how much production should exceed consumption (in percentage). 3% or more is usually enough to avoid outages. 1%-2% is good to decrease expenses but may cause short-time outages in some parts of your city.

Target water storage
When water storage tanks are filled more than this value, water consumption will not be taken into account in calculation of the budget.

Maximum budget
Set the maximum value of water and sewage budget. 130-140% is good only for very small towns, 120-125% is recommended if you have two or more pump stations.

Autopause when budget is too high
When the water / sewage budget raises up to the maximum value, the game will automatically pause and switch to the water and sewage info view mode. You can unpause game and continue playing ignoring lack of water or sewage capacity - the game will not autopause any more until the budget drops and raises again.

Increase budget if not enough heating
If some of your buildings have heating problems, the budget increases until the heating problems disappear or the budget reaches the maximum value (see the next option).

Max heating budget
Budget rising due to heating problems will never exceed this value.

Note
Water / sewage / heating autobudget will not work properly if you have two or more separate areas in your city. Connect the separated areas with pipes or disable water and sewage autobudget in this case.

Garbage

Maximum budget
Set the maximum value of garbage budget. 115-120% is recommended.

Max garbage amount (% of capacity)
If you have productive garbage facilities (recycling center or incineration plant) and at least one of them is piled with garbage more than this value, the garbage budget will be raised to the maximum to speed up the garbage processing rate. 70-90% is recommended.

Note
The mod will try to set the budget so that at least one garbage track is waiting in each of the garbage facilities.

Healthcare and Deathcare

Minimum budget
Set the minimum value of healthcare and deathcare budget.

Maximum budget
Set the maximum value of healthcare and deathcare budget.

Note 1
Setting the minimum budget too low may cause the low land value issue.

Note 2
Mod is trying to set the budget value so that there is at least one ambulance waiting in each of the hospitals and at least one hearse waiting in each of the deathcare facilities.

Education

Elementary / High school
Set the target education rate for each type of education. For example, if you set 70%, the mod will try to set the budget to educate 70% of people and leave 30% uneducated. Because budget cannot be set for each type of education individually, the maximum value of budget is chosen. That means, for example, if you set 70%, you will actually have 70% or more (but not less) of your people educated.

Maximum budget
Set the maximum value of education budget.

Police

Minimum budget
Set the minimum value of police budget.

Maximum budget
Set the maximum value of police budget.

Note
Mod is trying to set the budget value so that there is at least one patrol car waiting in each of the police stations.

Fire service and Disaster response

Minimum budget
Set the minimum value of fire service budget.

Maximum budget
Set the maximum value of fire service budget.

Minimum tracks waiting
Set the minimum number of tracks waiting in each of the fire stations or disaster response buildings.

Road maintenance and snow dumps

Minimum budget
Set the minimum value of road maintenance and snow dump budget.

Maximum budget
Set the maximum value of road maintenance and snow dump budget.

Note
Setting the minimum budget too low may cause lack of citizens inflow into the city.

Post offices

Maximum budget
Set the maximum value of post offices budget.

Note
Mod is trying to set the budget value so that there is at least one post van waiting in each of the post offices.

Taxi

Maximum budget
Set the maximum value of taxi budget.

Taxis waiting in depots
Taxis waiting at stands
Set the target number of taxis waiting in depots and at taxi stands. These are averaged target numbers. The actual numbers is very dependant on the depots and taxi stands placement.

Steam workshop page:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541897355

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