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ProceduralGenerator

Test-bed for some procedural level generation.

Currently following some tutorials at: https://youtu.be/AsR0-wCTJl8 http://catlikecoding.com/unity/tutorials/marching-squares/

Tutorials are mainly completed. Now to design and implement my own level generator.

TODO:

  1. Create a map representation
    • Random map
    • Smooth map
  2. Generate mesh for the floor
    • Marching squares algorithm
  3. Generate mesh for the walls
    • Determine room outlines (edge sharing a single triangle)
    • Generate wall mesh from this
  4. Generate connection between the rooms

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Test-bed for some procedural level generation.

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