Test-bed for some procedural level generation.
Currently following some tutorials at: https://youtu.be/AsR0-wCTJl8 http://catlikecoding.com/unity/tutorials/marching-squares/
Tutorials are mainly completed. Now to design and implement my own level generator.
TODO:
- Create a map representation
- Random map
- Smooth map
- Generate mesh for the floor
- Marching squares algorithm
- Generate mesh for the walls
- Determine room outlines (edge sharing a single triangle)
- Generate wall mesh from this
- Generate connection between the rooms