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Minefield.cs
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Minefield.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace saper
{
class Minefield
{
public Field[,] fieldArray { get; private set; }
public double[,] radiationMap { get; private set; }
private double radiationMax;
public Minefield()
{
Random rand = new Random();
this.fieldArray = new Field[Settings.MAP_SIZE, Settings.MAP_SIZE];
for (int i = 0; i < Settings.MAP_SIZE; ++i)
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
int nextRand = (int)(rand.Next() % 101);
double type = (double)nextRand / 100;
if(type < 0.2)
addField(i, j, Frame.FieldType.Scrap);
else
addField(i, j, Frame.FieldType.Grass);
}
generateMinePositions();
}
private void generateMinePositions()
{
Random rand = new Random();
for (ushort i = 0; i < Settings.NR_OF_MINES; ++i)
{
ushort x = (ushort)rand.Next(Settings.MAP_MARGIN, Settings.MAP_SIZE - Settings.MAP_MARGIN);
ushort y = (ushort)rand.Next(Settings.MAP_MARGIN, Settings.MAP_SIZE - Settings.MAP_MARGIN);
double[] depths = { 0.0, 0.2, 0.4 };
double depth = depths[rand.Next() % 3];
while (!(fieldArray[x, y].explosive == null && fieldArray[x, y].type == Frame.FieldType.Grass))
{
x = (ushort)rand.Next(Settings.MAP_MARGIN, Settings.MAP_SIZE - Settings.MAP_MARGIN);
y = (ushort)rand.Next(Settings.MAP_MARGIN, Settings.MAP_SIZE - Settings.MAP_MARGIN);
}
placeMineAt(x, y, depth, new Explosive(rand));
}
}
private bool isInRange(int x, int y)
{
return x >= 0 && y >= 0 && x < Settings.MAP_SIZE && y < Settings.MAP_SIZE;
}
private void updateRadiationAreaAt(int x, int y)
{
for(int i = x - 2; i <= x + 2; ++i)
for (int j = y - 2; j <= y + 2; ++j)
{
if(isInRange(i, j))
{
if (Math.Abs(i - x) == 1 && Math.Abs(j - y) == 1) //pole na przekątnej
increaseRadiation(i, j, 0.25 * (1 - fieldArray[x, y].mineDepth));
else if (i == x && j == y) //pole x, y
increaseRadiation(i, j, 1.0 * (1 - fieldArray[x, y].mineDepth));
else if ((Math.Abs(i - x) == 0 && Math.Abs(j - y) == 2) || (Math.Abs(i - x) == 2 && Math.Abs(j - y) == 0)) //pole odległe o 2
increaseRadiation(i, j, 0.25 * (1 - fieldArray[x, y].mineDepth));
else if ((Math.Abs(i - x) == 0 && Math.Abs(j - y) == 1) || (Math.Abs(i - x) == 1 && Math.Abs(j - y) == 0)) //pole odległe o jeden
increaseRadiation(i, j, 0.5 * (1 - fieldArray[x, y].mineDepth));
}
}
}
private void increaseRadiation(int x, int y, double radiation)
{
radiationMap[x, y] += radiation;
if (radiationMap[x, y] > radiationMax)
radiationMax = radiationMap[x, y];
}
public void disarmAt(int x, int y)
{
if (x < Settings.MAP_SIZE && x >= 0 && y < Settings.MAP_SIZE && y >= 0)
{
this.fieldArray[x, y].disarmExplosive();
}
}
public void placeMineAt(int x, int y, double depth, Explosive explosive)
{
if (x < Settings.MAP_SIZE && x >= 0 && y < Settings.MAP_SIZE && y >= 0)
{
this.fieldArray[x, y].placeExplosive(explosive, depth);
}
}
public void addField(int x, int y, Frame.FieldType type)
{
if (!(x < 0 || x >= Settings.MAP_SIZE || y < 0 || y >= Settings.MAP_SIZE || fieldArray[x, y] != null))
fieldArray[x, y] = new Field(type);
}
public void WriteToFile(string filename)
{
Frame.Minefield minefieldFrame = generateFakeFrame();
List<string> lines = new List<string>();
for (int i = 0; i < Settings.MAP_SIZE; ++i)
{
string line = "";
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
line += minefieldFrame.fields[j, i].radiation.ToString() + " ";
}
lines.Add(line);
}
System.IO.File.WriteAllLines(@filename + ".txt", lines);
}
private void generateRadiationMap()
{
this.radiationMap = new double[Settings.MAP_SIZE, Settings.MAP_SIZE];
Array.Clear(this.radiationMap, 0, Settings.MAP_SIZE);
radiationMax = 0.0;
for(int i = 0; i < Settings.MAP_SIZE; ++i)
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
if(fieldArray[i, j].explosive != null)
updateRadiationAreaAt(i, j);
}
}
public Frame.Minefield generateMinefieldFrame()
{
Frame.Minefield minefieldFrame = new Frame.Minefield(Settings.MAP_SIZE);
generateRadiationMap();
for (int i = 0; i < Settings.MAP_SIZE; ++i)
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
Frame.Field fieldFrame = new Frame.Field();
fieldFrame.type = fieldArray[i, j].type;
if (radiationMax != 0.0)
fieldFrame.radiation = radiationMap[i, j] / radiationMax;
else
fieldFrame.radiation = radiationMap[i, j];
minefieldFrame.fields[i, j] = fieldFrame;
}
return minefieldFrame;
}
private Frame.Minefield generateFakeFrame()
{
Frame.Minefield minefieldFrame = new Frame.Minefield(Settings.MAP_SIZE);
for (int i = 0; i < Settings.MAP_SIZE; ++i)
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
Frame.Field fieldFrame = new Frame.Field();
if (fieldArray[i, j].explosive == null)
fieldFrame.radiation = 0;
else
fieldFrame.radiation = 1;
minefieldFrame.fields[i, j] = fieldFrame;
}
return minefieldFrame;
}
public List<Point> GetExplosivesLocations()
{
List<Point> result = new List<Point>();
for(int i = 0; i < Settings.MAP_SIZE; ++i)
for (int j = 0; j < Settings.MAP_SIZE; ++j)
{
if (fieldArray[i, j].explosive != null)
{
Point explosiveLocation = new Point(i, j);
result.Add(explosiveLocation);
}
}
return result;
}
}
}