Unity ML Agents Custom Barracuda Implementation of Roller Ball
Load your .nn file in here, in Line 23: model_ = ModelLoader.LoadFromStreamingAssets("F:\2Unity\RollerBall\Assets\RollerBallBrain.nn");
This wouldn't be possible without the documentation on Barracuda, which is here, https://github.com/Unity-Technologies/ml-agents/blob/master/UnitySDK/Assets/ML-Agents/Plugins/Barracuda.Core/Barracuda.md
All credits to the Unity MLagents team.