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Zeldorks

This project is a multiplayer game based on the original Zelda game from the 1980s.

Explore the dungeon, kill enemies and other players, and collect keys to unlock the path to the Triforce Shard!

Screenshot

Features

  • Networked multiplayer support
  • Cross-platform support (Windows, Mac, Linux)
    • Target framework: .NET Core 2.0
  • Support maps created from the Tiled map editor
  • Adventure and deathmatch game modes

Development branch: features

Building

The solution can be built using Visual Studio or dotnet build.

Usage

To start a game, a server and one or more clients are required. The code and executables for client and server can be found in their respective projects.

Client controls

  • To connect to the server, press C

  • To disconnect from the server, press V

  • To exit the game, press Escape.

  • To move the player, use the WASD keys

  • To use the item in slot A, press J

  • To use the item in slot B, press K

  • To switch to the next item in slot A, press L

  • To switch to the next item in slot B, press ;

  • To switch to the previous item in slot A, press O

  • To switch to the previous item in slot B, press P

  • To print debug information to the console, press Q

  • To render debug information to the screen, press and hold R

  • To simulate losing the connection, press and hold E

Assets

Credit for all assets go to their respective creators.

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A networked multiplayer version of the The Legend of Zelda

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