My personal workspace for messing with a Unity <-> LEGO Universe pipeline.
In various stages of complete, bug free, and user friendly.
Open then UniverseImporter in Window -> Universe Importer
Works on a majority of .nif files from LU. Skinned meshes are broken.
Open then UniverseImporter in Window -> Universe Importer
Reads the Luz file and Lvl files and assembles them into a scene. First let it import once, than delete the luz file, and reimport to place everything in the scene.
Have a terrain in the scene, than just drag a .raw file into the assets. Heights can be all of the place.
Open the NiDotNet scene and click play.