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UnityNiDotNet

My personal workspace for messing with a Unity <-> LEGO Universe pipeline.

Includes

In various stages of complete, bug free, and user friendly.

A Nif Importer

Open then UniverseImporter in Window -> Universe Importer

Works on a majority of .nif files from LU. Skinned meshes are broken.

A Luz Importer

Open then UniverseImporter in Window -> Universe Importer

Reads the Luz file and Lvl files and assembles them into a scene. First let it import once, than delete the luz file, and reimport to place everything in the scene.

A Raw Importer

Have a terrain in the scene, than just drag a .raw file into the assets. Heights can be all of the place.

A makeshift FDB editor

Open the NiDotNet scene and click play.

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