README - Pile It UP Due: 12/13/18
Claudia Gajes, Jake Steckel, Ramsey Villarreal, Sidney Mantwill
GAME UPLOADED TO TAZ: http://taz.cs.wcupa.edu/~rv849160/Pile-it-UP/
Game Design Documnet can be found here: http://taz.cs.wcupa.edu/~rv849160/Pile-it-UP-Design.pdf
Burndown Chart can be found here: https://docs.google.com/spreadsheets/d/e/2PACX-1vT7FPbdjIbTyZZXTSUQNXueX5SsSVj3Js50p8ZLYALJ8y1R-YvkDYHTypgL3vsi4WA8tn7HgGY3zAeY/pubhtml
What worked:
-Our game was able to be implemented in a start to finish manner. We have
a final working single-player game.
What was hard:
-We encountered some issues as a group with SourceTree. We have two team
members with Macs and for whatever reason one teammember's Sourcetree was
not rendering the version of our game we were working on from our GitHub
repository. Our group solution was to work on the project not simulationsly
and then zip the project and send it to one another via email. This was the
only way we were able to overcome the hurdle of not being able to work on
SourceTree.
Known Issues/What didn't work -We attempted to add sound effects when the player successfully stacks a block onto the tower, but even using the Unity Audio presentation as a guide it wouldn't work. Most of the code found online appeared to be outdated. -We tried to make it so that if the hangover length (amount the block hangs over the tower) was small enough, it wouldn't get cut to a smaller size. It currently gets cut even the smallest amount unless it's an absolutely perfect hit, so we wanted to give some leeway to give a longer playtime.