Skip to content

UCh/UChECS

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UCh ECS

Entity Component System framework for Unity 3D inspired by Ash and Artemis frameworks.

Overview

UCh ECS allows to create systems to process entities that contain a set of defined components using game object as a entity id. The design behind UCh ECS is based in this principles:

  • Avoid creating a parallel entity concepts. In UChECS there is a 1-1 relation between game object and entity.
  • Reduction of boilerplate is a high priority. The framework provide helper classes to help you focus in game design, not glue code.
  • Components can be anything. Just create data classes and register them, no need of inheritance.

Documentation coming soon

About

Entity Component System framework for Unity 3D

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages