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Contributing

  1. Fork the repo and clone with git clone --recursive https://github.com/YOURUSERNAME/Unturned-3.x-Community-Module. You can of course use other methods to clone it, but the important step is to make sure you initialize and update the Harmony git submodule.
  2. Create a new branch and name it feature-xxxx, e.g. git checkout -b feature-sharks
  3. Copy the following files from Unturned_Data/Managed/ to unturned-lib: Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll and UnityEngine.dll
  4. Make your modifications.
  5. Build as Release and copy the contents of Community-Module/bin/Release to your Unturned/Modules/Community directory. Start Unturned without Battleye to test it.
  6. Commit the changes and push them to your repo.
  7. Create a pull request from your branch to the mod branch of the official repo.

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Collection of community-contributed code to be bundled with Unturned-3.x allowing some clientside modding.

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