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This document describes the team work assignment for Telerik Academy students studying Object-Oriented Programming (OOP) – February 2014. Project Description Design and implement an object-oriented Role Playing Game by choice. Here are some suggestions: - The world can be fantasy, sci-fi, modern, etc. - You may have one or more heroes, gaining e…

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This document describes the team work assignment for Telerik Academy students studying

Object-Oriented Programming (OOP) – February 2014. Project Description Design and implement an object-oriented Role Playing Game by choice. Here are some

suggestions:

  • The world can be fantasy, sci-fi, modern, etc.
  • You may have one or more heroes, gaining experience, having skills, wearing

items, etc.

  • You may have one or more players, fighting against a computer or against each

other

  • You may haveenemieslike creatures, machines, warriors, etc.
  • You may have items like swords, guns, armor, space-suits, etc.
  • You may have skillslike double-damage, teleportation, etc. General Requirements Please define and implement the following object-oriented assets in your project:
  • At least 5 interfaces (with one or more implementations)
  • At least 15 classes (implementing the application logic)
  • At least 3 abstract class (with inheritors)
  • At least 1 exception class (with usage in your code)
  • At least 3 levels of depth in inheritance
  • At least 1 polymorphism usage
  • At least 1 structure
  • At least 1 enumeration
  • At least 1 event (with subscribers)
  • At least 1 design pattern (e.g. Composite, Singleton, Factory, Wrapper, Bridge,

Command, Iterator, …) You might read about design patterns in Wikipedia, Sourcemaking, DoFactoryand others. Additional Requirements

  • Follow the best practices for OO design: use data encapsulation, use exception

handling properly, use delegates and events like it is recommended in MSDN, use

inheritance, abstraction and polymorphismproperly, follow the principles of strong

cohesion and loose coupling.

  • Obligatory use Git to keep your source code and for team collaboration (you might

use https://github.com/). TFS or SVN are not allowed. Use Git.

  • Provide a class diagram (to visualize all types). Optional Requirements If you have a chance, time and a suitable situation, you might add some of the following

to your project:

  • Static members (fields, properties, constructor, etc.)
  • Constants, generic types, indexers, operators
  • Lambda expressions and LINQ
  • Implementation of IEnumerable, ICloneable, ToString() override
  • Namespaces (if your classes are too much)
  • User interface (UI) – console, graphical, web or mobile Non-Required Work
  • Completely finished project is not obligatory required. It will not be a big

problem if your project is not completely finished or is not working greatly. This team

work project is for educational purpose. Its main purpose it to experience

object-oriented modeling and OOP in a real-world project and to get some experience in

team working and team collaboration with Git. Deliverables Put the following in a ZIP archive and submit it (each team member submits the same

file):

  • The complete source code.
  • Brief documentation of your project (2-3 pages). It should provide the following

information (in brief): - Team name and list of team members - Project purpose – what problem do you solve? - Class diagram of your types - The URL of your Git repository - Any other information (optionally)

  • Optionally provide a PowerPoint presentation designed for the project defense. Public Project Defense Each team will have to deliver a public defense of its work in from of the other students

and trainers. You will have only 10 minutes for the following:

  • Demonstrate the application (very shortly).
  • Show the class diagram (just a glance).
  • Show the source code in the Git web-based source code browser.
  • Show the commits logs to confirm those team members who have contributed.
  • Optionally you might prepare a PowerPoint presentation (3-4 slides). Please be strict in timing! Be well prepared for presenting maximum of your work for

minimum time.Bring your own laptop. Test it preliminary with the multimedia projector.

Open the project assets beforehand to save time.You have 10 minutes, no more. Give Feedback about Your Teammates You will be invited to provide feedback about all your teammates, their attitude to this

project, their technical skills, their team working skills, their contribution to the

project, etc. The feedback is important part of the project evaluation so take it

seriously and be honest.

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This document describes the team work assignment for Telerik Academy students studying Object-Oriented Programming (OOP) – February 2014. Project Description Design and implement an object-oriented Role Playing Game by choice. Here are some suggestions: - The world can be fantasy, sci-fi, modern, etc. - You may have one or more heroes, gaining e…

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