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Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.

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BT-WeaponRealizer modified by Redferne

Note: this will not be updated for BT 1.7. If you want or need WeaponRealizer functionality, use CMiSSioN Custom Ammo Categories (see below).

Quick fix for BT 1.6.1

CMiSSioN told me that my "fix" broke the damage variation feature. If you want a properly working version please consider using Custom Ammo Categories https://github.com/CMiSSioN/CustomAmmoCategories

Download

Get the latest version from https://github.com/Red1812/BT-WeaponRealizer/releases. Do not click the source code links.

What is this?

Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.

This supercedes my previous mod Weapon Variance

Features

  • Multishot Ballistics - see ShotsWhenFired in def
  • Clustered fire ballistics (LBX) - this is based on having a tag wr-clustered_shots, and will fire a cluster of size ProjectilesPerShot from weapon def
  • Multishot Lasers - see ShotsWhenFired in def
  • Damage variance +/- around specified damage - see DamageVariance in def
  • Increased damage done when overheated - see OverheatedDamageMultiplier in def
  • Heat damage converted to normal damage vs. vehicles, buildings, and turrets
  • Damage dropoff by distance - configured by tag on weapon def of format wr-variance_by_distance-X; X is a multiplier that controls the rate at which damage diminishes with distance
  • Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting damagedWeaponRefireModifierMultiplier
  • Weapon Jamming - weapons with weapon defs tagged wr-jammable_weapon can jam, based on refire modifier and jamChanceMultiplier/wr-jam_chance_multiplier-X; X multiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are preformed.

LICENSE

MIT © 2018 Joel Meador

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