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MultiData.cs
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MultiData.cs
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/***************************************************************************
* MultiData.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id: MultiData.cs 4 2006-06-15 04:28:39Z mark $
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using System.IO;
namespace Server
{
public class MultiData
{
private static MultiComponentList[] m_Components;
private static FileStream m_Index, m_Stream;
private static BinaryReader m_IndexReader, m_StreamReader;
public static MultiComponentList GetComponents( int multiID )
{
MultiComponentList mcl;
multiID &= 0x3FFF;
if ( multiID >= 0 && multiID < m_Components.Length )
{
mcl = m_Components[multiID];
if ( mcl == null )
m_Components[multiID] = mcl = Load( multiID );
}
else
{
mcl = MultiComponentList.Empty;
}
return mcl;
}
public static MultiComponentList Load( int multiID )
{
try
{
m_IndexReader.BaseStream.Seek( multiID * 12, SeekOrigin.Begin );
int lookup = m_IndexReader.ReadInt32();
int length = m_IndexReader.ReadInt32();
if ( lookup < 0 || length <= 0 )
return MultiComponentList.Empty;
m_StreamReader.BaseStream.Seek( lookup, SeekOrigin.Begin );
return new MultiComponentList( m_StreamReader, length / 12 );
}
catch
{
return MultiComponentList.Empty;
}
}
static MultiData()
{
string idxPath = Core.FindDataFile( "multi.idx" );
string mulPath = Core.FindDataFile( "multi.mul" );
if ( File.Exists( idxPath ) && File.Exists( mulPath ) )
{
m_Index = new FileStream( idxPath, FileMode.Open, FileAccess.Read, FileShare.Read );
m_IndexReader = new BinaryReader( m_Index );
m_Stream = new FileStream( mulPath, FileMode.Open, FileAccess.Read, FileShare.Read );
m_StreamReader = new BinaryReader( m_Stream );
m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];
string vdPath = Core.FindDataFile( "verdata.mul" );
if ( File.Exists( vdPath ) )
{
using ( FileStream fs = new FileStream( vdPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
BinaryReader bin = new BinaryReader( fs );
int count = bin.ReadInt32();
for ( int i = 0; i < count; ++i )
{
int file = bin.ReadInt32();
int index = bin.ReadInt32();
int lookup = bin.ReadInt32();
int length = bin.ReadInt32();
int extra = bin.ReadInt32();
if ( file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0 )
{
bin.BaseStream.Seek( lookup, SeekOrigin.Begin );
m_Components[index] = new MultiComponentList( bin, length / 12 );
bin.BaseStream.Seek( 24 + (i * 20), SeekOrigin.Begin );
}
}
bin.Close();
}
}
}
else
{
Console.WriteLine( "Warning: Multi data files not found" );
m_Components = new MultiComponentList[0];
}
}
}
public struct MultiTileEntry
{
public short m_ItemID;
public short m_OffsetX, m_OffsetY, m_OffsetZ;
public int m_Flags;
public MultiTileEntry( short itemID, short xOffset, short yOffset, short zOffset, int flags )
{
m_ItemID = itemID;
m_OffsetX = xOffset;
m_OffsetY = yOffset;
m_OffsetZ = zOffset;
m_Flags = flags;
}
}
public sealed class MultiComponentList
{
private Point2D m_Min, m_Max, m_Center;
private int m_Width, m_Height;
private Tile[][][] m_Tiles;
private MultiTileEntry[] m_List;
public static readonly MultiComponentList Empty = new MultiComponentList();
public Point2D Min{ get{ return m_Min; } }
public Point2D Max{ get{ return m_Max; } }
public Point2D Center{ get{ return m_Center; } }
public int Width{ get{ return m_Width; } }
public int Height{ get{ return m_Height; } }
public Tile[][][] Tiles{ get{ return m_Tiles; } }
public MultiTileEntry[] List{ get{ return m_List; } }
public void Add( int itemID, int x, int y, int z )
{
#region SA
itemID &= 0x7FFF;
itemID |= 0x8000; // Note #2 8000 prevented you from walking on them
// 4003 | 8000 = C003 & 7FFF = 4003
// 4003 | 4000 = 3 & 7FFF = 3
itemID &= 0x7FFF;
#endregion
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
for ( int i = oldTiles.Length - 1; i >= 0; --i )
{
#region SA
ItemData data = TileData.ItemTable[itemID & 0x7FFF];
#endregion
if ( oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0 ) )
{
bool newIsRoof = ( data.Flags & TileFlag.Roof) != 0;
#region SA
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & 0x7FFF].Flags & TileFlag.Roof ) != 0;
#endregion
if ( newIsRoof == oldIsRoof )
Remove( oldTiles[i].ID, x, y, z );
}
}
oldTiles = m_Tiles[vx][vy];
Tile[] newTiles = new Tile[oldTiles.Length + 1];
for ( int i = 0; i < oldTiles.Length; ++i )
newTiles[i] = oldTiles[i];
newTiles[oldTiles.Length] = new Tile( (short)itemID, (sbyte)z );
m_Tiles[vx][vy] = newTiles;
MultiTileEntry[] oldList = m_List;
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length + 1];
for ( int i = 0; i < oldList.Length; ++i )
newList[i] = oldList[i];
newList[oldList.Length] = new MultiTileEntry( (short)itemID, (short)x, (short)y, (short)z, 1 );
m_List = newList;
if ( x < m_Min.m_X )
m_Min.m_X = x;
if ( y < m_Min.m_Y )
m_Min.m_Y = y;
if ( x > m_Max.m_X )
m_Max.m_X = x;
if ( y > m_Max.m_Y )
m_Max.m_Y = y;
}
}
public void RemoveXYZH( int x, int y, int z, int minHeight )
{
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
Tile tile = oldTiles[i];
if ( tile.Z == z && tile.Height >= minHeight )
{
Tile[] newTiles = new Tile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
for ( int j = i + 1; j < oldTiles.Length; ++j )
newTiles[j - 1] = oldTiles[j];
m_Tiles[vx][vy] = newTiles;
break;
}
}
MultiTileEntry[] oldList = m_List;
for ( int i = 0; i < oldList.Length; ++i )
{
MultiTileEntry tile = oldList[i];
#region SA
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & 0x7FFF].Height >= minHeight )
{
#endregion
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
for ( int j = 0; j < i; ++j )
newList[j] = oldList[j];
for ( int j = i + 1; j < oldList.Length; ++j )
newList[j - 1] = oldList[j];
m_List = newList;
break;
}
}
}
}
public void Remove( int itemID, int x, int y, int z )
{
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
Tile tile = oldTiles[i];
#region SA
if ( (tile.ID & 0x7FFF) == (itemID & 0x7FFF) && tile.Z == z )
{
#endregion
Tile[] newTiles = new Tile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
for ( int j = i + 1; j < oldTiles.Length; ++j )
newTiles[j - 1] = oldTiles[j];
m_Tiles[vx][vy] = newTiles;
break;
}
}
MultiTileEntry[] oldList = m_List;
for ( int i = 0; i < oldList.Length; ++i )
{
MultiTileEntry tile = oldList[i];
#region SA
if ( (tile.m_ItemID & 0x7FFF) == (short)(itemID & 0x7FFF) && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
{
#endregion
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
for ( int j = 0; j < i; ++j )
newList[j] = oldList[j];
for ( int j = i + 1; j < oldList.Length; ++j )
newList[j - 1] = oldList[j];
m_List = newList;
break;
}
}
}
}
public void Resize( int newWidth, int newHeight )
{
int oldWidth = m_Width, oldHeight = m_Height;
Tile[][][] oldTiles = m_Tiles;
int totalLength = 0;
Tile[][][] newTiles = new Tile[newWidth][][];
for ( int x = 0; x < newWidth; ++x )
{
newTiles[x] = new Tile[newHeight][];
for ( int y = 0; y < newHeight; ++y )
{
if ( x < oldWidth && y < oldHeight )
newTiles[x][y] = oldTiles[x][y];
else
newTiles[x][y] = new Tile[0];
totalLength += newTiles[x][y].Length;
}
}
m_Tiles = newTiles;
m_List = new MultiTileEntry[totalLength];
m_Width = newWidth;
m_Height = newHeight;
m_Min = Point2D.Zero;
m_Max = Point2D.Zero;
int index = 0;
for ( int x = 0; x < newWidth; ++x )
{
for ( int y = 0; y < newHeight; ++y )
{
Tile[] tiles = newTiles[x][y];
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
int vx = x - m_Center.X;
int vy = y - m_Center.Y;
if ( vx < m_Min.m_X )
m_Min.m_X = vx;
if ( vy < m_Min.m_Y )
m_Min.m_Y = vy;
if ( vx > m_Max.m_X )
m_Max.m_X = vx;
if ( vy > m_Max.m_Y )
m_Max.m_Y = vy;
m_List[index++] = new MultiTileEntry( (short)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
}
}
}
}
public MultiComponentList( MultiComponentList toCopy )
{
m_Min = toCopy.m_Min;
m_Max = toCopy.m_Max;
m_Center = toCopy.m_Center;
m_Width = toCopy.m_Width;
m_Height = toCopy.m_Height;
m_Tiles = new Tile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
m_Tiles[x] = new Tile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
{
m_Tiles[x][y] = new Tile[toCopy.m_Tiles[x][y].Length];
for ( int i = 0; i < m_Tiles[x][y].Length; ++i )
m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
}
}
m_List = new MultiTileEntry[toCopy.m_List.Length];
for ( int i = 0; i < m_List.Length; ++i )
m_List[i] = toCopy.m_List[i];
}
public void Serialize( GenericWriter writer )
{
writer.Write( (int) 0 ); // version;
writer.Write( m_Min );
writer.Write( m_Max );
writer.Write( m_Center );
writer.Write( (int) m_Width );
writer.Write( (int) m_Height );
writer.Write( (int) m_List.Length );
for ( int i = 0; i < m_List.Length; ++i )
{
MultiTileEntry ent = m_List[i];
writer.Write( (short) ent.m_ItemID );
writer.Write( (short) ent.m_OffsetX );
writer.Write( (short) ent.m_OffsetY );
writer.Write( (short) ent.m_OffsetZ );
writer.Write( (int) ent.m_Flags );
}
}
public MultiComponentList( GenericReader reader )
{
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
m_Center = reader.ReadPoint2D();
m_Width = reader.ReadInt();
m_Height = reader.ReadInt();
int length = reader.ReadInt();
MultiTileEntry[] allTiles = m_List = new MultiTileEntry[length];
for ( int i = 0; i < length; ++i )
{
allTiles[i].m_ItemID = reader.ReadShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new Tile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new Tile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
#region SA
// Note #1 | 0x8000 produces problems, namely the server doesn't increase your Z when climbing stairs thus the itemid isn't reconized properly.
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x7FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
#endregion
}
}
for ( int x = 0; x < m_Width; ++x )
for ( int y = 0; y < m_Height; ++y )
m_Tiles[x][y] = tiles[x][y].ToArray();
break;
}
}
}
public MultiComponentList( BinaryReader reader, int count )
{
MultiTileEntry[] allTiles = m_List = new MultiTileEntry[count];
for ( int i = 0; i < count; ++i )
{
allTiles[i].m_ItemID = reader.ReadInt16();
allTiles[i].m_OffsetX = reader.ReadInt16();
allTiles[i].m_OffsetY = reader.ReadInt16();
allTiles[i].m_OffsetZ = reader.ReadInt16();
allTiles[i].m_Flags = reader.ReadInt32();
MultiTileEntry e = allTiles[i];
if ( i == 0 || e.m_Flags != 0 )
{
if ( e.m_OffsetX < m_Min.m_X )
m_Min.m_X = e.m_OffsetX;
if ( e.m_OffsetY < m_Min.m_Y )
m_Min.m_Y = e.m_OffsetY;
if ( e.m_OffsetX > m_Max.m_X )
m_Max.m_X = e.m_OffsetX;
if ( e.m_OffsetY > m_Max.m_Y )
m_Max.m_Y = e.m_OffsetY;
}
}
m_Center = new Point2D( -m_Min.m_X, -m_Min.m_Y );
m_Width = (m_Max.m_X - m_Min.m_X) + 1;
m_Height = (m_Max.m_Y - m_Min.m_Y) + 1;
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new Tile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new Tile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
#region SA
// Note #1 | 0x8000 produces problems, namely the server doesn't increase your Z when climbing stairs thus the itemid isn't reconized properly.
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x7FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
#endregion
}
}
for ( int x = 0; x < m_Width; ++x )
for ( int y = 0; y < m_Height; ++y )
m_Tiles[x][y] = tiles[x][y].ToArray();
}
private MultiComponentList()
{
m_Tiles = new Tile[0][][];
m_List = new MultiTileEntry[0];
}
}
}