Game's prototype for PC/Android, implemented in Unity 3D. Work in progress.
Main features:
- driving a vehicle by the player,
- traffic system for non-player characters and vehicles,
- small economy, based on simple simulation of clients' demand and preferences system,
- custom, C# attributes based save system.
Accelerate - up arrow
Brake/Accelerate backwards - down arrow
Steer - left/right arrows
Open/Close shop - E
Gather - Q
Restart - R
Throw/Exit garage if nothing to throw - space
Change type of meat - A/D
Accept type of meat - space
Accelerate - right trigger (RT)
Brake/Accelerate backwards - left trigger (LT)
Steer - left stick
Open/Close shop - south button (A)
Gather - east button (B)
Restart - start button
Throw/Exit garage if nothing to throw - south button (A)
Change type of meat - D-Pad left/right
Accept type of meat - south button (A)
The main scene in this project is called "PLAYGROUND".