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Meat Truck

Game's prototype for PC/Android, implemented in Unity 3D. Work in progress.
Main features:

  • driving a vehicle by the player,
  • traffic system for non-player characters and vehicles,
  • small economy, based on simple simulation of clients' demand and preferences system,
  • custom, C# attributes based save system.

Controls

Keyboard

Freeride (driving), keyboard

Accelerate - up arrow
Brake/Accelerate backwards - down arrow
Steer - left/right arrows
Open/Close shop - E
Gather - Q
Restart - R

In garage, keyboard

Throw/Exit garage if nothing to throw - space
Change type of meat - A/D
Accept type of meat - space

Gamepad (Xbox)

Freeride (driving), gamepad (Xbox)

Accelerate - right trigger (RT)
Brake/Accelerate backwards - left trigger (LT)
Steer - left stick
Open/Close shop - south button (A)
Gather - east button (B)
Restart - start button

In garage, gamepad (Xbox)

Throw/Exit garage if nothing to throw - south button (A)
Change type of meat - D-Pad left/right
Accept type of meat - south button (A)

Opening this project in Unity tip

The main scene in this project is called "PLAYGROUND".

About

Game's prototype, implemented in Unity 3D.

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