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Streaming Image Sequence

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Introduction

Streaming Image Sequence is a package for playing sequential image sequences in Unity Timeline easily without making Unity 2D Sprites.

Using Timeline 1.4.x or above is recommended.

Streaming Image Sequence is designed with the following principles in mind:

  1. Can avoid texture importing time entirely by using StreamingAssets.
  2. Offers smooth image playback, both in play mode and in timeline editing mode.
  3. Supports multiple OS.

Streaming Image Sequence is currently a preview package and the steps to install it differ based on the version of Unity.

  • Unity 2019.x
    PackageManager2019

    1. Open Package Manager
    2. Ensure that Show preview packages is checked.
    3. Search for Streaming Image Sequence.
  • Unity 2020.1
    PackageManager2020

    1. Open Package Manager
    2. Click the + button, and choose Add package from git URL
    3. Type in com.unity.streaming-image-sequence@ followed by the version.
      For example: com.unity.streaming-image-sequence@0.3.2-preview

Supported Platforms

  1. Windows
  2. Mac

Features

StreamingImageSequenceDemo

FaderDemo

Memory

StreamingImageSequence allocates physical memory to ensure smooth image playback.
This allocation is set to satisfy the following requirements:

  1. Does not exceed 90% of the total physical memory of the system.
  2. Does not exceed the maximum amount of memory, which can be configured on the Edit > Preferences window.

Preferences

Legend Use
A Preferences to configure
B Currently applied values
C Apply and save

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A package for playing sequential image sequences in Unity Timeline

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